Sat.Aug 26, 2017 - Fri.Sep 01, 2017

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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Play-testing is so critical in board game development that I’ve dedicated several articles to the subject. Yet I’ve never seen article that deals with one of the biggest issues with play-testing: being able to tell the difference between signal and noise.

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We need your help to improve our documentation system!

Mircosoft Game Dev

About Godot Documentation. Like many other mainstream projects, Godot uses the Sphinx doc generator graciously hosted on ReadTheDocs for its documentation. This has worked great so far, as it allow us to have a very mature system with versioning and search functionality. It also has great features such as previous and next indices or the fact it fetches the source pages from our GitHub project , where we can write them comfortably in reStructuredText.

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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

It has been four months already since our previous stable release, Godot 2.1.3 - and one year since the release of our stable 2.1 branch and the start of the work on Godot 3.0, which should soon see a new alpha build. This exceptionally long development cycle for Godot 3.0 has encouraged many Godot users to contribute new features to the stable branch, in order to bring them faster to end users and to their projects.

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80% funded! Celebrating with a Patreon rewards upgrade

Mircosoft Game Dev

Astounding and invigorating. I have to admit, the financial support that we got over the last two weeks has been astounding and reached far beyond my expectations for the launch of our Patreon campaign. When we started working on the Patreon page with Juan, we expected that it would take a few months and the publication of Godot 3.0 to bring us near to our $3,000 monthly goal which could secure us Juan's full-time dedication to the project.

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Bankrolling Your Board Game’s Development

Brand Game Development

Heads up: I’m going to be talking about money in lots of detail. You need to know this information if you want to self-publish, but I’m giving you a heads-up because money is a very emotional subject. This is one of the hardest, most soul-crushing lessons I’ve learned. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.