Introducing the new "last minute" lightmapper
Mircosoft Game Dev
DECEMBER 13, 2017
Wait, are we not in Beta? A considerable number of users requested a more efficient way to have GI (Global Illumination) in their projects. Godot 3.0 currenty offers the GIProbe node, which provides a real-time approximation to GI. This generally works and looks pretty, but it's quite shader intensive, which makes it not work on mobile or low end GPUs.
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