Sat.Dec 16, 2017 - Fri.Dec 22, 2017

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. In my quest to test Highways & Byways 100 more times before I release it to reviewers, I’ve found myself with relatively little to say. That’s a good thing!

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Dev snapshot: Godot 3.0 beta 2

Mircosoft Game Dev

Edit 22.12.2017: Windows binaries (both the editor binaries and the export templates) have been replaced by versions without OpenMP support, the latter forcing the installation of the MS Visual C++ Redistributable 2017 to get the OpenMP DLL. If you downloaded export templates before 22.12.2017 at 23:59 UTC, we advise to download them anew to get the proper portable Windows binaries.

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Mastodon

Grumpy Gamer

You can find me on Mastodon and follow me there, if you want. It's 100% optional (at least until the GOP 2018 tax bill is in effect). I'll give it a few weeks, but I'm not sure it really solves my issues with social media. I guess it depends on how many people use it. Not enough and it's boring and pointless. Too many and it's Twitter all over again.

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MISSING

Grumpy Gamer

Today is the winter solstice , my favorite day of the year. It will be the darkest day of the year and that's OK by me. I'm a winter person, not a summer person. I like the cold and I like the dark. It feels cozy. The summers in Seattle can be light until 9:30pm, in the winters, it's getting dark at 4:30pm. I also like Christmas, not for the joy of giving, peace on Earth and all that rubbish, but because of Christmas lights and they work best at night.

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Vacation 2017

Grumpy Gamer

Went on vacation a few weeks ago. Everyone loves vacation photos, so I thought I'd share mine.

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How to Tell Great Stories Through Board Games

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the seventh of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy.

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