Sat.Feb 09, 2019 - Fri.Feb 15, 2019

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Dev snapshot: Godot 3.1 beta 4

Mircosoft Game Dev

The last couple of weeks have been busy, as many core developers were meeting in Brussels for the Godot Sprint, FOSDEM and GodotCon. We'll post an update about what we did there and some of the topics discussed in coming days, stay tuned! Nevertheless, other contributors have kept working in the meantime, and some of the Godot Sprint attendees also did some welcome bugfixing, so we have enough content for a new beta 4 build.

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4 Lessons from Ticket to Ride for Aspiring Board Game Designers

Brand Game Development

Ticket to Ride came out in 2004. Along with games like Catan and Pandemic , Ticket to Ride helped turn board gaming into the juggernaut of a hobby that we know and love today. It’s for good reason, too. It’s an elegant game that can be learned very quickly. It scales well at low and high player counts. On top of that, the experience for beginners and the experience for advanced players are different enough to keep the game engaging even as you learn more about it.

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