Sat.Oct 19, 2019 - Fri.Oct 25, 2019

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Unity UI Profiling: How Dare You Break My Batches?

The GameDev Guru

You spend infinite amount of time optimizing your Unity UI. But, all it takes to really screw up performance is a sneaky modification on a tiny attribute of an almost invisible Canvas UI element. And when that happens, not even Unity UI Profiling will save you from dropping frames. Are you ready for the road ahead?

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Dev snapshot: Godot 3.2 alpha 3

Mircosoft Game Dev

While many core contributors were busy with the Godot Sprint and GodotCon last week , the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2. This release is built from commit 35944ae.

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Game Balance and Fantasy Strike

Sirlin

Fantasy Strike is an interesting case study in game balance for an asymmetric game. I did the entire balancing process without any data at all, and now, after it’s all done, we have the data. Meaning, we were collecting data, I just didn’t have a way to actually look at it until now, after the whole balancing process is basically complete. Relying on Experts I find it much easier to balance a competitive game by going off the opinions of experts than looking at data anyway.

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How to Sell Your Board Game Outside of Kickstarter

Brand Game Development

It’s been over a year in the making, and we’ve finally arrived: this is the last article in the Start to Finish: Publish and Sell Your First Board Game series. You’ve learned how to design and develop a game, build an audience, and market your game. You’ve learned how to run a Kickstarter campaign, fulfill your promises, and even recover from failure.

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