Sat.May 22, 2021 - Fri.May 28, 2021

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Introduction to The P3 Optimization Framework

The GameDev Guru

You need a higher frame-rate. but how?

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Writing Better Practical Tests For The Games Industry

Tiny Hydra

I have been doing design and development tests for over a decade now (I even did some art tests early in my career) and I have come to the conclusion that most tests are bad. The idea of testing people isn’t bad, in fact, it’s imperative in the games industry. The post Writing Better Practical Tests For The Games Industry appeared first on Tiny Hydra.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Unreal Engine 5 Early Access available now with DirectX RayTracing, NVIDIA DLSS, and NVIDIA Reflex support. Today, Unreal Engine 5 (UE5) is available in Early. Unreal Engine 5 Early Access available now with DirectX RayTracing, NVIDIA DLSS, and NVIDIA Reflex support. Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Godot 3.3 was released a month ago , and we had a first maintenance release last week with Godot 3.3.1. A few regressions made their way among the many bug fixes of 3.3.1, so here's another maintenance release to fix them. Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit.

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10 best directorial debuts

Filmustage

Today we will take a break from analyzing the elements of cinema. This blog is a list of 10 films that have revealed the names of the now-known directors to the world. This is not a rating: every movie on our list is equally worthy of your attention. We were not attached to genres, time, trends - this is our subjective selection of the best directorial debuts.

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GDNative and CMake code-first approach

That One Game Dev

I will explore an easy to use GDNative option for the programmers among us. I will use CMake along with python and some clever code generation. The post GDNative and CMake code-first approach appeared first on That One Game Dev.

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