Sat.Jul 10, 2021 - Fri.Jul 16, 2021

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Godot Community Poll 2021

Mircosoft Game Dev

Update: This poll is now over. You can view the results here. It's this time of the year! Godot Community Poll 2021 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions! The poll is completely anonymous, and you can see the results after filling it. It will remain open for a week. Completing the poll should take less than 5 minutes.

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Video Game Tuesday: E3, Relevant or Irrelevant?

Game Industry News

Hey all I’m back with a question for you all that I’d love to get some answers to for this week’s Retro Game Friday. It’s all about E3, Relevant or Irrelevant? Wait what?: So in recent years E3 has become less and less important with the withdrawal of companies like Nintendo and Sony from participating. Those two aren’t the only ones, but when two of the three big console makers decides not to show up it has made the entire show less than it used to be, which was es

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Live Game Engine Development- Removing Entities with the editor

Harold Serrano

Hey guys, In this live stream, I go through the process of adding functionality to remove entities with the editor. I also talk about what is the purpose of a scenegraph and why you should implement it in your engine. Hope you enjoy it. Thanks for watching.

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A day in the life of a narrative designer

Game Global

What is Narrative Design? When you imagine doing this job, is it mostly about crafting amazing cutscenes? Beautiful shots of heartfelt dialogue, with characters saying a great deal by speaking a few carefully chosen words? Do you want to make people laugh at the silly things the game’s troops say if you click on them enough times? If so, you probably want to be a game writer.

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The mastery of Martin Scorsese

Filmustage

There are directors whose work is difficult to understand definitively, because their filmography is so varied and extraordinary that it would be worth writing a whole book about all the artistic techniques and directorial style. Today our blog is about such a director - Martin Scorsese. The importance of Scorsese's contribution to filmmaking cannot be overstated, as each film he directed was an incredibly immersive viewing experience.

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Ink: Dialogue Trees

Digital Ephemera

Last month, Inkle shared a post on their Patreon with an example of some code from their recent game Overboard! (2021). Within the code was a function called oneChoice() that limits the number of choices within a set. While seemingly simple, it solves a particularly interesting problem in Ink: dialogue trees! Often, when working in Ink to create a narrative-based game, a set of dialogue responses might be needed.

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Tiny Player for Mac 1.5.0

Catnip Games

Tiny Player for Mac version 1.5.0 is out now. The app was rewritten in Swift which should make it easier to add new features. If you encounter any problems, please let me know. UPDATE : version 1.5.7 fixes some stability issues.

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The Nagus: Making An Offer No One Can Refuse

Game Industry News

First, an announcement: Season 2 of Lower Decks now has a teaser trailer and a release date of August 12! HERE THERE BE SPOILERS. “ The Nagus ” represents a return to the overall quality baseline of season one after the fairly dire previous two episodes. More importantly, however, the episode introduces one of the most entertaining recurring characters in the series: Grand Nagus Zek.

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Learn More About Reservoir Sampling in Free Ray Tracing Gems II Chapter

Nvidia

As the August 4 release date for Ray Tracing Gems II nears, NVIDIA is offering another free chapter from the book to celebrate. This time, the topic is. As the August 4 release date for Ray Tracing Gems II nears, NVIDIA is offering another free chapter from the book to celebrate. This time, the topic is reservoir sampling, which is a family of algorithms that, given a stream of N elements, randomly select a K-element subset in a single pass.