Unity Addressables: Compression Benchmark
The GameDev Guru
JANUARY 20, 2020
Here's how you should select the compression settings for your Unity Addressable Groups and Asset Bundles to reduce wasted performance and storage cost
The GameDev Guru
JANUARY 20, 2020
Here's how you should select the compression settings for your Unity Addressable Groups and Asset Bundles to reduce wasted performance and storage cost
Mircosoft Game Dev
JANUARY 24, 2020
At long last, Godot 3.2 is nearing completion and we are happy to publish this third Release Candidate , to encourage a broad testing of what should become Godot 3.2-stable in coming days. The second RC build on Monday fared fairly well and had no new regression. Various important fixes have been made since, so this third release candidate will allow to validate them and ensure that 3.2 stable can be released with confidence :).
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Game Development
JANUARY 23, 2020
Hello everyone, Ready for a Unity Asset Competition? want to win a copy of the Drag Camera 2D Pro asset? The unity asset store is a great place for both asset developers and game developers. Game devs get cool assets that can quickly speed up the development of games and aset devs get paid for their work. It’s a win-win situation. One of the issues we found is the low amount of feedback we get from people who use our assets.
Grumpy Gamer
JANUARY 20, 2020
A fascinating series of posts on Disassembling Link's Awakening. I never programmed the Gameboy (or any Nintendo system) but so much of this brings back strong C64 memories.
Deconstructor of Fun
JANUARY 22, 2020
This analysis is written by Adam Telfer , Michail Katkoff and Abhimanyu Kumar. To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun infrequent, but powerful newsletter. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie and analysed by the author(s).
Mircosoft Game Dev
JANUARY 20, 2020
At long last, Godot 3.2 is nearing completion and we are happy to publish this second Release Candidate , to encourage a broad testing of what should become Godot 3.2-stable in coming days. The first RC build last Friday appeared to be problematic for some users with the GLES3 backend, as calculations for the irradiance map were taking too much time for some drivers (leading to a GPU hang).
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Deconstructor of Fun
JANUARY 20, 2020
To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. All predictions can be found here. Unless otherwise specified, all data is gathered from the one and only App Annie and analysed by the author(s). Please take the numbers presented with a giant grain of salt.
Deconstructor of Fun
JANUARY 23, 2020
This analysis is written by Buğrahan Göker and Michail Katkoff. To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun infrequent, but powerful newsletter. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie and analysed by the author(s). Please take the numbers presented with a giant grain of salt.
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