Sat.Apr 17, 2021 - Fri.Apr 23, 2021

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5 Steps to Book Your Own Freight for Your Board Game Kickstarter

Brand Game Development

Much like how Expedia didn’t eliminate travel agents from the job market, freight marketplaces won’t eliminate freight brokers from the job market either. Freight marketplaces are merely an attractive alternative to hiring a broker. If you want somebody to take care of freight entirely on your behalf, then it still makes sense to hire a freight broker.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch. While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today , so it's important for us to keep giv

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20 Game Design and Development Blogs: Great Writing On How To Make Games

Tiny Hydra

With the rise of social media, blogs may have passed their heyday. But, as you might guess while reading this very blog post, we’re still strong believers that a regularly updated blog full of well-crafted posts can be an invaluable source of both learning and entertainment. The post 20 Game Design and Development Blogs: Great Writing On How To Make Games appeared first on Tiny Hydra.

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Takeshi Oga

Concept Art World

Concept Art World. Takeshi Oga. Takeshi Oga is a Japanese concept artist and illustrator currently working in the video game industry. His list of projects include video game titles such as Siren , Siren: New Translation , Final Fantasy XI Online: Wings of the Goddess , Final Fantasy XIV and Gravity Rush ( Gravity Daze in Japan). Link: Website | Twitter.

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Harvest Island Demo

Yobob Games

Harvest Island Demo. Harvest Island Wide Screen! Harvest Island Resolution 1920x1080. Since February, I have been working on Harvest Island for a while. One of the biggest changes was implemented was widescreen. From my previous game version, the resolution was at 1280×720, shown at the bottom of the image. And with the new resolution, 1920×1080, the game became more alive.

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What’s next?

The Art of the Game

So, last year I was honored to illustrate the cover of a book. This year, I was the subject of a chapter in a book. Next year??

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Godot Showcase - Gravity Ace developer talks about his experience

Mircosoft Game Dev

Welcome to another developer interview following the introduction of the Godot Showcase page ! This week, we are interviewing John Watson about the game Gravity Ace. Introduce yourself in a few sentences. Hi, I'm John, I'm a (mostly) solo game developer making games that I want to play. I've been making games as a hobby since 2013, mostly by participating in weekend or month-long game jams.