Sat.Sep 11, 2021 - Fri.Sep 17, 2021

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Designer Notes #59: Andy Schatz – Part 1

Designer Notes

In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss how he tried to live out Ultima ’s virtues, why no one was ever able to rip-off The Sims , and why we both hate click-the-stick. Games discussed: Ultima series, Minecraft , Halo , X-COM , Star Trek: Hidden Evil , Whacked!

Agent 52
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SFS2X memory settings and garbage collection (part 2)

Smart Fox Server

In our previous chapter we have talked about the JVM memory configuration: when to use the defaults and when it might be necessary to fine tune the settings. We also touched on potential side effects of manual tuning and how it can sometimes backfire, for example, forcing the Garbage Collector (GC) to work harder. In the second part of this series we are taking a look at the different Garbage Collectors available, which is the best for a specific use case, and when it’s useful to switch to

Writing 52
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Future Monetization Trends that Revolutionize the Mobile Game Apps

Big Games

Mobile gaming has come a long way and now it is one of the most profitable and popular gaming platforms. This has resulted in various transformation in the game’s monetization, therefore the mobile game developers have a range of options in monetization than ever before. . Those developers who traditionally rely on the in-app purchases have moved on to the advertisements and the app bidders are seeing an increase in the revenue by reducing their dependency on waterfall optimization.

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MoM Dev Diary #4 October 2021

Muha Games

The inhabitants of Arcanus and Myrror While the contest for the elusive Master of Magic is fought with great spells and ultimate wizard power, it is still all built on the sweat of the little folk down below, or so they tell you. You may be an ever powerful mage,… Continue reading.

Dev 52
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Patreon Update! (Kickstarter Latecomers, Welcome!)

Yotes Games

Updated our Patreon Description, Goals, Rewards! A 2nd chance for anyone who missed out on the Kickstarter Hype ? We now have the funds to make the game, but let's see if we can grow the studio over time and make bigger/better things. ? Join in on the journey (or maybe just grab yourself a T-Shirt on the house) on our Patreon.

Studios 52
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The Spy Humongous: My Helmet Isn’t Big Enough For THAAAT

Game Industry News

HERE THERE BE SPOILERS. While not a bad episode by any means, “The Spy Humungous” doesn’t really stand out. It’s the first entry in the season that didn’t strike me as being remarkable in some fashion. It represents a return to the formula from last season and considering that this season shines most when it breaks away from that formula, “The Spy Humongous” comes off as a step backward.

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Can Supercell Boost Beatstar Into a Major Hit

Deconstructor of Fun

Written by Javier Barnes and Michail Katkoff. This post is sponsored by Xsolla. If you’re interested in growing your business on mobile and beyond, look no further. Xsolla has dedicated tools that will help you create your own online commerce platform, improve your performance marketing and discoverability, and expand your game business on mobile and PC.

Mobile 52
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The gentleman with a rocker's heart: Guy Ritchie

Filmustage

This director's style is instantly recognisable. He's commonly referred to as the British Tarantino and his crime stories are funnier than any comedy. His films are already iconic and have become memes and quotes. Probably, after the "British" Tarantino, you have already understood that today we are going to talk about Guy Ritchie. Let's break down what's remarkable about his style and why he's just a rockerroller.

Film 52
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Bookish Day: Island Jumper Book 02 by M.H. Ryan

Game Industry News

Hey all I’m back with the second entry in Jack’s adventures in a very strange place for this week’s Bookish Wednesday. It’s Island Jumper Book 02 by M.H. Ryan! Plot: The plot is very much a direct continuation of the previous entry and gets further into just what the strange place Jack and the girls have ended up in actually is.

Games 52
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Harvest Island Development Journey

Yobob Games

Harvest Island Development Journey. A Super Ultra Quick Day/Night Time Lapse of Harvest Island. It took me a year and a half to make Harvest Island. Harvest Island went through a lot of iterations, community feedback, and art changes and the game isn’t even completed yet! It took me 1.5 years to develop the current version that I have now and my journey as a game developer feels like it’s just started haha.

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Synth Saturday: Taylor Varga Chapters 61-70 by mp?player

Game Industry News

Hey all I’m back with more of one of my favorite Fics for this week’s Synth Saturday. It’s Taylor Varga Chapters 51-60 by Mpii! Plot: This set of chapters most definitely has a bunch of action, but it starts off with the first meeting between Armsmaster, Dragon and Raptaur. This is easily one of my favorite set of chapters in the entire Fic, because it helps set up the rest of the Fic.

Games 40