Sat.Feb 19, 2022 - Fri.Feb 25, 2022

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Curious lack of sprintf scaling

The Astronauts

Some days ago I noticed that on a Mac, doing snprintf calls from multiple threads shows curious lack of scaling (see tweet). Replacing snprintf with {fmt} library can speed up the OBJ exporter in Blender 3.2 by 3-4 times. This could have been the end of the story, filed under a “eh, sprintf is bad!” drawer, but I started to wonder why it shows this lack of scaling.

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

In parallel to our work on the upcoming feature releases Godot 3.5 ( with a first beta ) and 4.0 ( now at alpha 3! ), we backport important fixes to the stable 3.4 branch for use in production. A number of such fixes have been queued in the two months since the 3.4.2 release , and we after a couple of Release Candidates (thanks to all testers!), we're now ready to release Godot 3.4.3-stable as a maintenance update to the current stable branch.

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Social Interaction, Zoom, and Early Learning

Game Design Aspect

In this article, game designer Sande Chen reports on research findings regarding remote learning during the pandemic. As the parent of little ones and an expert in educational games, I welcomed the opportunity to hear the latest research from Patricia K. Kuhl , the Bezos Family Foundation Endowed Chair for Early Childhood Learning, about the effects of remote learning on children.

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Video Game Tuesday: Framerates and You

Game Industry News

Hey all I’m back with a question to the community for this week’s Video Game Tuesday. It’s all about Framerates and You! Framerates?: I’ve made clear my opinions on Framerates multiple times in the past, and while I still remain unchanged in my opinion on the matter, I do want to hear from you the reader. When you are looking at potential video games to purchase, how important is framerates to you?

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Receiver 2 Language Update

Wolffire Blog

Localisation. Accessibility is important in all forms of media and video games are no exception. We have seen interest for our games from all corners of the globe and we are incredibly grateful for the international support. For a long time we have wanted to add language options to Receiver 2 but being an indie developer with limited resources, it wasn’t an easy task.

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Master of Magic Dev Diary #8 February 2022

Muha Games

The Magic of Master of Magic This month we decided to go back to the beginning as it were and talk about what exactly makes Master of Magic magical? And the answer of course is spellcasting. Over 200 Spells Firstly, there are so many different types of spells. There are… Continue reading.

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Blockchain and NFT in Games with Adrian Krion

Game Dev Unchained

Blockchain and NFT in games is a hot topic these past two years and is fast becoming the ‘it thing’ for the future of monetization of games. Like any monetization model that came before (downloadable content, loot boxes, etc.) there is both strong support and resistance to this new technology for games. Adrian Krion is the Founder & CEO @ Wombat – The Home of NFT Gaming, and is on the front lines of helping with integration with this technology.

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Uncovering the Minds of Game Investors

Deconstructor of Fun

Joakim Achren. Most of you likely know Joakim Achren as the founder of the fantastic Elite Game Developers blog, podcast, and newsletter. But you might not know that he is also a published author , a venture partner at Play Ventures , a very active angel investor, and co-founder of the powerful Next Games. I get to talk to Joakim regularly. This time around we decided to record our conversation - and add a bit more structure to it.

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Star Trek Discovery: Rubicon – How Far Is Too Far?

Game Industry News

HERE THERE BE SPOILERS. After last week’s revelations regarding the nature of the DMA, “ Rubicon ” both ups the ante and draws to a certain anticlimactic close. This season’s pacing has been a bit on the slow side, but “Rubicon” throws everything it has at the plot. Even the cold-open is eventful. If “All In” was a fun romp to ease us back into Discovery ’s fourth season, “Rubicon” reminds us that this is the back half.

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Dev snapshot: Godot 4.0 alpha 3

Mircosoft Game Dev

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 3. See past alpha releases for details ( alpha 1 , alpha 2 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. There will likely be breaking changes between this release and the first beta release. Only the beta will mark the so-called "feature freeze" As such, we do not recommend porting existing projects to this and other upcoming al

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