Sat.Mar 05, 2022 - Fri.Mar 11, 2022

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Hethe Srodawa

Concept Art World

Concept Art World. Hethe Srodawa. Hethe Srodawa is Visual Designer and Storyteller working in the video game industry. He has created concept art for video game titles such as Apex Legends , Titanfall 2 , Red Dead Redemption , Max Payne 3 , L.A. Noire , Grand Theft Auto V , Defiance and many others. Link: Website | Twitter | Instagram. All images © Hethe Srodawa or their respective copyright holder.

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Apocalypse scenarios in cinema

Filmustage

In these difficult times it is particularly hard to remain indifferent. As we are all aware, we have now entered a new reality in which there is war. We continue to support Ukraine in its struggle for the right to freedom and sovereignty. If you also wish to help the Ukrainian people, you can follow this link and donate. Due to the current state of affairs, we would like to digress a bit and talk to you again about cinema.

Film 52
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Release candidate: Godot 3.4.4 RC 1

Mircosoft Game Dev

Godot 3.4.3 was released less than 2 weeks ago , but a few significant regressions were found in that release, so we're fast-tracking the release of Godot 3.4.4 to solve those. This Release Candidate adds a handful of fixes, including several regression fixes. Please make sure to test it on your projects and to report any issue, so that we can release 3.4.4 stable in the coming days.

Shaders 52
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Blockchain Tech at Dice 2022

Game Dev Unchained

Blockchain tech was the talk of the town at this year’s DICE 2022 conference. DICE is one of the few large convention conferences, post-pandemic, that is welcoming attendees back at its physical location and actually had a pretty good turnout. This year there were a lot of buzzwords kind of going around the ground floor that people were expecting to talk about.

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Optimizing Oklab gradients

The Astronauts

An example how one might optimize Oklab color space gradients by… not doing anything related to Oklab itself! The case at hand I wrote about Oklab previously in the “gradients in linear space aren’t better” post. Now, let’s assume that the use case we have is this: We have some gradients, We need to evaluate them on a lot of things (particles, pixels, etc.), Gradient colors are specified in sRGB (sometimes called “gamma space”), as 8-bit/channel values,

Pixel 40
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Rebalancing Cogmind

Grid Sage Games

A decade of development into a huge project is almost unavoidably going to accumulate some amount of cruft. Mechanics that are never quite worth taking advantage of, items that haven’t lived up to their potential, or were later superseded by other options but remained unchanged, or even long-term experiments that were included at some point but never updated/expanded/removed.

Balance 52
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Special Commands Menu Design

Grid Sage Games

For years now I’ve been planning to eventually create a menu for accessing Cogmind’s lesser-used “special commands,” features not only requiring the keyboard, but even all assigned to Shift-Alt key combos. So these rarely needed (but still sometimes useful) features were already pretty clearly grouped together as a unit by their annoying modifier, but ideally they should be easier to trigger, not to mention also more readily available to mouse users.

Feature 52