Sat.Sep 24, 2022 - Fri.Sep 30, 2022

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Creating Brushes for Patterns along Lines in Inkscape

2d Game Art Guru

It’s been a while and I have quite a backlog of videos and tutorial material for Affinity Designer and Inkscape by now. I enjoy the creation process, finding solutions, and then recording a video or creating a quick tutorial strip. Sadly, I tend to neglect the website or my social media posts over it. There are simply too many interesting projects to cover… but I will try and catch up.

Media 52
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Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week.

Beta 52
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Cult Of The Lamb With Yasmin Curren

DameDev.tv

Industry veterans Rick Davidson & Tim Ruswick* are joined by Yasmin Curren, to play Cult Of The Lamb and discuss the gameplay mechanics and features of the game and what it means to be a technical designer. Yasmin is inspired by technology and driven by creativity. She’s an enthusiastic storyteller, game designer and content creator. In her own words, she is “a media magician of creative concoctions!

Media 52
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Creating a Seamless Blockchain Gaming Experience

Starloop Studios

As one of the forerunners in blockchain game development, NFT game development, and Meta game development we’re always looking to push the boundaries. What’s the next best step to continue and grow the new, emerging world of blockchain gaming? Now, with dozens of blockchain gaming titles in the works, we’re confident that we are [.].

Games 52
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Top 5 The Most Insane Stunts Ever Performed

Filmustage

Hello! As you remember, this week we are dedicating our blog to the amazing and dangerous craft of stuntmen (you may also be interested in reading Stunt performers: Fairy behind the scenes ), so today we have compiled for you a selection of what Filmustage considers to be the most amazing stunts in cinema. Don't judge strictly, it's a subjective selection.

Racing 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). Such maintenance releases focus on fixing bugs and not on integrating new features. This helps guarantee that the overall production readiness of the stable branch keeps increasing. So this 3.5.1 release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usa

Baking 52

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How VR changes how games are played

Rampant Games

Yeah, a lot of my posts are VR-related these days. It’s how I roll, now. Not that all (or even most) of my gaming is in VR. I’m still retro-gaming regularly and I am really looking forward to the PC release of Persona 5 next month. But… VR is a wild and exciting frontier, and I’m still nowhere near jaded. While a lot of approaches and conventions have solidified for certain genres of games, there’s still nothing set in stone, especially as the tech keeps improving.

Games 52
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Ultima Online’s 25th anniversary

Raph Koster

W ell, twenty-five years is a long time. Half a life, in fact! Given that I actually started work on UO on September 1st 1995, it’s actually more than half. The fact that the game is still running is a testament to the devoted community and the ongoing maintenance over the years from countless people. I note a lack of thinkpieces and articles, this time around.

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Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week.

Beta 40
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Stunt supervisor: Fairy behind the scenes

Filmustage

Hello, Filmustage is on the phone. Filmmaking is a global industry that is not based on the names of directors alone. We've always been interested in exploring the hidden parts of our favorite industry because it's the only way to discern the individual personalities of the people responsible for a cool movie. This week we're dedicating our blog to the hidden figures of the filmmaking industry - the stuntmen.

Film 52
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new Quake map: There's a Certain Slant of Light

Radiator Blog

These are design notes about my process and intent, and it may spoil what happens in the level. I made my new single player Quake map "There a Certain Slant of Light" for the Quake Brutalist Jam , a 2 1/2 week long map jam focused around making chunky modernist concrete themed levels. I actually made most of this level around two years ago. I wasn't really happy with it, so I never released it.

Texture 52
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Generate custom game events from Unreal Engine with the Game Analytics Pipeline

AWS Games

Today’s game developers use analytics as a critical workload to deliver the best gameplay experiences possible for their players. As developers look to have more control over where their data is stored and to reduce the complexities of ingesting data from a variety of sources, many turn to AWS to help them create their own custom analytics pipelines and data lakes.

Engine 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance “patch” releases (3.5.x). Such maintenance releases focus on fixing bugs and not on integrating new features. This helps guarantee that the overall production readiness of the stable branch keeps increasing. So this 3.5.1 release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability imp

Baking 40
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Why Renovation and Construction Elements Are Becoming More Popular in Casual Games

Game Refinery

Mobile game developers are constantly looking for new ways to bring in new players and keep existing players engaged with their games. One of the most successful ways of doing this is by introducing meta elements – gameplay elements and mechanics from other game genres – into your game. Over 70% of the US top-20% grossing casual iOS games now feature meta elements, whether that’s through the inclusion of platforming minigames or side missions with RPG mechanics, but renovation and construction e

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Designing Animated GIF images in Affinity Designer

2d Game Art Guru

Designing Animated GIF images in Affinity Designer. Affinity Designer Video Tutorial. Animated GIF images are easy and popular to add animation to your designs. In this video, I will work with artboards [much like transparent pages in old-school hand-drawn animation] to create some simple animations. Affinity Designer has no ability [yet] to save animated GIF files.