Sat.Oct 21, 2017 - Fri.Oct 27, 2017

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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. I’ve been in board game development for a bit over two years now and many people are surprised to hear I’ve not attended a convention prior to then.

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Death is Canceled for Space Halloween

Tom Francis

For the duration of Space Halloween (27th of Space October to the 1st of Space November), life and death in the Drift will be a little different: Removed: Death. Due to science, you cannot die during Space Halloween. Bleeding out, suffocating, or being incinerated in an exploding pod will permanently turn you into a living skeleton. Once Halloween is over, you’ll remain a skeleton but any lethal damage will finish you off.

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Introducing C# in Godot

Mircosoft Game Dev

Alpha2 is around the corner and I'm glad to announce that it will come with the first usable version of C# as a Godot scripting language. It's still at an early stage and there is a lot of work ahead, but it's a good opportunity for users to have a first look at it and return feedback. Acknowledgements. We did not communicate much about it until the C# support was ready for broader testing in the master branch, but Juan and I have been working on this feature as contractors for the Godot project

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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve talked about the benefits and challenges of working alone in the board game industry. That’s how I do things. Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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