Sat.Sep 26, 2020 - Fri.Oct 02, 2020

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Board games, seen by a non-gamer: an upcoming short series

Brand Game Development

The long, strange summer of 2020 brought me a lot more work than expected. I’m currently working on handling an unusually high volume of client work for the Pangea Marketing Agency. I won’t deny for a second that it’s a problem of privilege, especially in this grueling and unfair economy. Nevertheless, responsibilities are accumulating, and I must attend to them.

Games 130
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5 Signs You Need Ray-Tracing in Unity

The GameDev Guru

Developing your game in Unity? Then you need to pay attention to these 5 signs that may reveal it's your time to move into Ray-tracing.

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Bolt For Beginners: How to Use Unity’s Bolt to Move Objects

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Bolt For Beginners: How to Use Unity’s Bolt to Move Objects. In this tutorial you’ll learn how to move a game object without having to have any knowledge or coding whatsoever using Unity’s Bolt visual scripting tool. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .

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Behind the Scenes of my first Indie Game (Countryball Potato Mayhem)

Mnenad

This is the story of the mobile game Countryball Potato Mayhem - my first ever published, solo indie game. Let's see how it all started as a whacky prototype and if it became a great success or an epic failure.

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Trip Hawkins on The New High Score | Past and Future of Video Games

Deconstructor of Fun

Netflix recently released a video series, High Score , covering the history of the video games industry. Although not the focus of the series, the documentary covered some of the iconic innovations from the industry’s past. Each of the major innovations covered dramatically increased the size of the video games market. What are some trends we can take away in analyzing the innovations covered by the series?

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Slow Unity Iteration Times? Ask Editor Iteration Profiler (IEP) Why

The GameDev Guru

Save seconds, minutes and hours of Unity editor iteration times with Editor Iteration Profiler — EIP

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Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Unity Environment Design: I Made This 3D World In 24 Hours. In this tutorial I’ll walk you through my environmental design process for a game we plan on launching out of our studio soon. . Read the Full Tutorial ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .

Asset 52
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Bolt Introduction Tutorial For Absolute Beginners

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Bolt Introduction Tutorial For Absolute Beginners. In this tutorial we’ll teach you how to use Unity’s free Bolt add-on which will allow you to design video games without writing a line of code. . Read the Full Interview ? Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .

Code 52
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Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. The opinions stated are our own and do not reflect any of our past or current employers. The mobile hit Empires and Puzzles (E&P) by Small Giant Games (acquired by Zynga) has made over $600M in net-revenues while racking up around 60 million installs.

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