Sat.Jan 02, 2021 - Fri.Jan 08, 2021

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5 Lessons from Mario Party for Board Game Developers

Brand Game Development

Over the holiday break, Maria and I found ourselves all alone, physically isolated from our family because of the coronavirus pandemic. After talking her family, to break the eerie silence of a just-ended video call, I said, “you want to pull out the old Nintendo 64?” Only upon literally breathing life back into the dusty old cartridges were we able to get it to start again: Mario Party.

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A Complete List of Game Industry Job Boards

Tiny Hydra

Job boards are one of the quickest and most straightforward ways to apply for jobs. Luckily, the games industry has a whole bunch. The advantage of industry-specific job boards is that they are much more targeted than general listing sites like Indeed or Monster, meaning you don’t have to wade through a ton of FinTech. The post A Complete List of Game Industry Job Boards appeared first on Tiny Hydra.

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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see recent devblogs on glTF 2.0 scene exporter , Complex Text Layout , Web export improvements , and a physics work package ), a lot of work is also being done on the 3.2 branch for the upcoming Godot 3.2.4. This new beta 5 comes with 4 weeks' worth of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features.

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Lego Report 4

Grumpy Gamer

Making progress. I expected to be farther along but New Years has taken more time away than I wanted and tomorrow it's back to work. This thing is way over engineered. Lost of small sub-pieces like this: But the more I put it together the more I realize that it's actually engineered for "fun". The whole thing could have been constructed a lot simpler, look just as good (most of what I'm building is completely hidden) but wouldn't be as much fun to put together.

Engine 52
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Designing game content architectures

Lost Garden

As game budgets expand once more, the success of a title often depends on producing large amounts of high quality content. This is not a trivial task. Mistakes setting up your content plans can easily result in panic, shipping delays, scope cuts, rework and crunch. Modern developers live on the content treadmill so we might […].

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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

Who am I? Hi everyone, beginning a new 2021. I am Ernest Lee, a core contributor to the 3D pipeline of Godot. I enjoy contributing to new features and bringing new possibilities to the broader community. You can contact me on @iFiery on Twitter , fire on GitHub or on my chibifire.com website. What is glTF 2.0? glTF 2.0 ( GL Transmission Format ) is a fully open-source, widely implemented interchange format with built-in support for physically-based rendering standards. glTF is a growing 3D forma