Sat.May 15, 2021 - Fri.May 21, 2021

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A day in the life of a localization project manager

Game Global

We continue our series of articles about essential roles in the video game localization industry with Gérard Barnaud, a Localization Project Manager at Ubisoft , and speaker at our first Game Global Summit in Warsaw. Gérard shares with us the tasks and challenges of a localization PM, as seen from the buyer’s side. Main tasks. Like any other project manager, one of the main tasks for a video game localization PM (and one of the least glamorous ones) is to handle a large number of emails on a dai

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Fractal time: Announcing Lyapunovia’21

Jesper Juul

Fractal time: Here’s Lyapunovia’21, a remake of my 1992-93 (yes) Amiga program of the same name. A “mindbogglingly colorful” realtime & animated fractal; a small side project almost entirely unrelated to what I think is my career. Free, creative commons, and playable in your browser. . [link]. [link]. The History of Lyapunovia. “Lyapunovia: Displaying the Juiciest Object in Mathematics.

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Catch Up on Top GTC Sessions for Game Developers

Nvidia

Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in. Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in gaming. We showcased the NVIDIA-powered tools that deliver stunning graphics and improved game performance, and how developers are integrating that technology into popular game titl

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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

We released Godot 3.3 a few weeks ago , and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. Godot 3.3.1, like all future 3.3.x releases , focuses purely on bug fixes, and aims to preserve compatibility.

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CI/CD for C/C++ games using GitHub Actions

That One Game Dev

In this article, I discuss how you can utilize GitHub Actions to build, release and even publish your game to itch.io using butler. The post CI/CD for C/C++ games using GitHub Actions appeared first on That One Game Dev.

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5 Reasons Kids Should Learn to Code

Hopscotch

Most parents and teachers agree that learning to code is an important skill. Yet between school, extracurriculars and other activities, it’s often hard to make learning to program a priority. So why is it so important for kids to learn to code? Programming is a creative outlet that is also productive. Kids need ways to expend creative energy. Many children do this by drawing, writing stories, playing instruments or doing arts and crafts.

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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

We released Godot 3.3 a few weeks ago , and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. The upcoming Godot 3.3.1, like all future 3.3.x releases , focuses purely on bug fixes, and aims to preserve compatibility.

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Physics progress report #1

Mircosoft Game Dev

Hi! It's Camille ( PouleyKetchoupp ) again. I've been working on improving Godot Physics since December and time flies! A lot has happened and it's finally time for some progress update. You might know some things already if you're following news I post on Twitter from time to time, but you can read further for more details. Test framework. First I've been working on building a test suite for physics.

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Hopscotch featured on HostingAdvice.com

Hopscotch

Recently, Hopscotch Product Manager Liz Robuck sat down with HostingAdvice.com to talk about learning to code with Hopscotch. They covered everything from Hopscotch’s origin story to CEO Samantha John securing an investment from Mark Cuban on ABC’s Shark Tank. Check out the awesome piece HostingAdvice.com wrote about us here !

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