Sat.Mar 13, 2021 - Fri.Mar 19, 2021

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Vertical Slice vs MVP: What’s the Difference?

Tiny Hydra

When talking to teams that are early in the development process, they often tell us they want to make either a vertical slice or an MVP (minimum viable product) of their game. We find these two terms get used interchangeably when in fact, they are very different. To clear up any confusion, let’s take a look at what the two terms mean, and better yet, how to use the concepts behind them to make a great game.

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Godot 3.3 ? Weren't we working on a version 3.2.4? If you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3 , thereby starting a new stable branch. Check the dedicated blog post for details. But aside from the name change, it's still the same release. Our last testing build was 3.2.4 RC 5 and so this new Release Candidate is named 3.3 RC 6.

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Fast Square Root – Quake III

That One Game Dev

The square root is usually a very slow operation. Learn how to write a fast square root function based on the engine used for Quake III. The post Fast Square Root – Quake III appeared first on That One Game Dev.

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Funny Twitch Streamer plays Countryball (Battle Royale) mobile game with viewers [2021]

Mnenad

Twitch Streamer Sebonanan (aka. Sebi) plays Countryball Potato Mayhem's brand new Battle Royale mode with fans and viewers. He also tries all other mini games. GET REKT! watch on YouTube.

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The Top 10 Best Solo Board Games (for Coronavirus Quarantine)

Brand Game Development

Board games have been wildly successful in the last ten years. Much of this can be attributed to people’s need to socialize in person. That’s why many are surprised to hear that solo board games not only exist but are very common. Good thing, too. In 2019, no one could have predicted that we all have to isolate ourselves in our homes to hide front a yet-undiscovered virus.

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Godot OpenXR support

Mircosoft Game Dev

OpenXR is a new open standard for interacting with XR hardware by the wonderful people at Khronos. This has been one of these rare cases where all the industry leaders have come together and come up with a standard that combines all the best practices of the different solutions available so far. With the announcement of the 0.9 specification roughly two years ago Microsoft showed off their runtime as well as Collabora with their open source Linux based OpenXR runtime called Monado.

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Versioning change for Godot 3.x

Mircosoft Game Dev

As you may know, the current development focus for Godot contributors (in our master Git branch ) is on Godot 4.0, our upcoming, major release which reworks a lot of the engine's internals, modernizes the rendering backend, and more! There's still some way to go before Godot 4.0 is ready to release, and in the meantime we're doing our best to support the Godot 3.x users who are developing and releasing games with the stable version.

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Release candidate: Godot 3.2.4 RC 5

Mircosoft Game Dev

Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. So we're now making a RC 5 build to keep iterating fast and make sure that the bug fixes work as expected.

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