Sat.May 09, 2020 - Fri.May 15, 2020

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Unity CPU Optimization: Is Your Game. Draw Call Bound?

The GameDev Guru

In this post, I'll show you how to know if your game performance is suffering from too many Unity draw calls and what to do about it.

Games 100
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

Hello, fellow indie gamers and RPG enthusiasts! How's it going? We hope well. We're a little late dropping this-here new issue of the Kristala dev blog, but we promise we've got a good reason. We're officially in the final development crunch for the vertical slice demo of Kristala! Wait, wait, wait. Hang on. We really need to properly give that last statement the recognition and celebration it deserves.

Dev 52
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Delores AMA podcast

Grumpy Gamer

Succumbing to overwhelming requests, we've decide to record a special Delores podcast. Also realizing that we're really bad at figuring out what to say, we've decided to make it a AMA podcast. But it's not just me doing it, so it more "us", so it's really a AUA podcast. And when I say "anything" I really mean anything about the new Delores game. So, I guess it's really a AUAAD podcast.

Games 52
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AppLovin - Poster Boy of Vertical Integration

Deconstructor of Fun

This analysis is a part of Deconstructor of Fun’s Digest newsletter. You can sign up to the newsletter at the bottom of this text. AppLovin has just announced its acquisition of MZ for an undisclosed amount. MZ’s Game of War was once a perennial #1 top grossing game in the AppStore. However, more recently the game has fallen on hard times along with the rest of the company as revenues have dropped from an all time monthly net revenue high of $128M in March of 2017 to $17M this past March 2020 (a

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3 Things to Consider When Pitching to Board Game Publishers

Brand Game Development

It’s quarantine o’clock and I’m responding to comments that I got on a post I wrote a few weeks ago: What confuses you about board game development ? This time, I’m going to talk about pitching to board game publishers. Yes, those mysterious entities with make-or-break power over your creative dreams. Let’s talk about what they want and why they’re so weird.

Games 130
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Right-click to Skip Dialog

Grumpy Gamer

Much like when TWP launched, people have been asking for right-click to skip dialog in Delores. I've really pushed back on doing this for one reason: It's too damn easy. During the TWP playtests, I watch players right-click to skip dialog so fast that it didn't even register something came on the screen. Then a bit later they would be confused. I'd ask some questions and it was clear that the dialog was never even seen.

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What I did during the Pandemic

Grumpy Gamer

By Ron Gilbert. As I write this on the 9th day of May in the year of 2020 the Pandemic is far from over. Different people deal with isolation, fear, social distancing and hoarding toilet paper differently. I built a game. It helped keep me sane. As I mentioned back in March, I began rewriting the Thimbleweed Park engine with no real goal in mind, it just seemed like something to do and I had a few ideas about UI I wanted to explore.