Sat.Oct 30, 2021 - Fri.Nov 05, 2021

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The "KISS" Dependency Injection in Unity

The GameDev Guru

In this blog post I will show you why the "KISS" principle is so important in Dependency Injection for your Unity project

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Game Design Idea, how to generate catchy level names for your game?

Jaunty Bear Games

This week I was looking for ways to describes the levels in the game, a meaningful and catchy approach, somewhat more meaty than a classic level 1, level 1-1, world 1 etc. And I ended up playing with a website providing Super Mario Maker Level Name generator on Perchance, a website dedicated to generate random text. There was a lot of fun entries and that inspired some of the level names.

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6 Years of Indie Game Development - and what I've learned from it [part 1/2]

Mnenad

watch on YouTube.   This video is a summary of the first three out of six years I've been making games as a part-time solo indie game developer. You'll see my first project ever created and little game dev success stories - as well as cringe moments and deep failures you can learn from!  Have fun! 🌟🌟🌟🌟🌟 Download Countryball Potato Mayhem for free: AppStore   Google Play.

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Tiny Player for Mac 1.6.0

Catnip Games

I’m happy to announce Tiny Player for Mac version 1.6.0. The headline feature of this release is Quick search. Here’s how it works: Open Preferences → Library and add your music folder(s). Files are not copied anywhere or modified. Press ⌘F to open the search box and start typing. Drag, drop, boom. As always, if you like the app, you can buy me a coffee.

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Announcing GoGodotJam 2!

Mircosoft Game Dev

After five months from the first GoGodotJam , the event is back! GoGodotJam is a month-long festival ending with a game jam. During the event, you can expect tutorials and interviews with Godot creators on a daily basis. This time, the event is also organizing a fundraiser , in which 50% of the proceeds should be donated to Godot! The GoGodotJam started on the first of November and will continue through the month until December 5.

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Video Game Tuesday: Movie Adaptations

Game Industry News

Hey all I’m back with a question for you dear readers for this week’s Video Game Tuesday. It’s all about Movie Adaptations! Movie Adaptations?: Yeah, as I recently pointed out in my most recent Movie Monday column last week Movie Adaptations of games have historically been absolutely terrible. Super Mario Bros, the first movie adaptation, might have been a pioneer in terms of digital cinematography, but it failed utterly in the Box Office and has only recently become a “C

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The Forgotten City (2021) revisited

Radiator Blog

I've written previously about murder in Skyrim , epic Skyrim fan game Enderal , and a very bushy Skyrim mod called The Forgotten City. Since then, the mod makers have remade it into a UE4 standalone time loop first person RPG called. The Forgotten City (2021). From a game dev perspective, it's been fascinating to play. They had to rebuild Skyrim systems in Unreal. but what to cut and what to recreate?

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch (see our release policy for details on the various Godot versions). With this third Release Candidate , we have frozen feature development and are nearly ready to release the stable version. If you already reviewed the changelog for RC 2, you can skip right to the differences between RC 2 and RC 3.

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“Starstruck:” How Dal Stopped Worrying and Learned to Love the Hologram

Game Industry News

HERE THERE BE SPOILERS. The problem with stealing a ship and escaping into space is that one must then decide where to take said ship, and Dal and his friends face that same issue in “ Starstruck.” However, the complicating factor for Dal is that the former Unwanted have even less of a destination in mind than he does. They escaped from Tars Lamora, not to anywhere, and it shoes.

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Animation data rework for 4.0

Mircosoft Game Dev

One of the last areas pending for redesign in upcoming Godot 4.0 has now been completed, resulting in much improved usability when dealing animation data. Animation data. While there are upcoming improvements on the general animation system, one key aspect that required a strong redesign and subsequent rework in Godot is the way that animation data is stored.

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Improvements to shaders and visual shaders in Godot 4.0

Mircosoft Game Dev

Hi, I'm Yuri ( Chaosus ), and I made a number of changes this past 18 months to upgrade the shader language in Godot 4.0 to a better level. There are changes to the editor usability, to the shader language itself, and to visual shaders. Editor changes. Shader creation dialog. A new shader creation dialog has been added to easily create a shader and initialize it with basic content: Pull request: #51356.

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