Sat.Oct 01, 2016 - Fri.Oct 07, 2016

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Is your baby ugly? We took ours out to find out.

Rindoku

Showing your game to strangers for the first time can be a little nerve wracking. After months of toiling in a secluded attic, the last weeks of which were particularly grueling, we finally took Second Hand to its first public showings: first to Dev-Play in Bucharest and shortly thereafter to Clujotronic in our very own Cluj. It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch!

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Making shaders more accessible

Mircosoft Game Dev

About shaders. For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them. To explain the idea of how shaders work, let's consider a very simple shader for drawing a sprite to the screen.

Shaders 52