Sat.Nov 19, 2016 - Fri.Nov 25, 2016

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Overcome the Horror of Creative Freedom and Turn it into Fun

Brand Game Development

“Man is condemned to be free; because once thrown into the world, he is responsible for everything he does.” – Jean-Paul Sartre. Jean-Paul Sartre, looking for the exit. (Spoiler: there is no exit.). Even having written many posts for this blog and a novel’s worth of lore for War Co. , the blankness of the unmarked page still gives me the chills. That blank page could be anything.

Horror 130
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Playtesting and Record Keeping

Brand Game Development

Game development is iterative. Making a great game requires soliciting and intelligently processing feedback. It seems easy enough from the outside. Write down what people say, update your game, and save a new copy. While that method will work, I’d argue it’s not ideal. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.