Sat.Mar 25, 2017 - Fri.Mar 31, 2017

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Dev Diary: 03/31/17

Brand Game Development

Last week , I filled up a map of the United States with byways and breakpoints. They are the red and blue lines and dots you see below. This week, I’ve connected the dots with highways which are white and outlined in black. The highways exist so that players can move around the board between byways. Though they do not follow true paths of the United States’ multiple highway systems in shape, they do approximately reflect the distances that must be traveled between different points.

Dev 130
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Meet the Nodes - Godot event in Paris

Mircosoft Game Dev

Get ready to Meet the Nodes in person: we are organising a Godot event on Saturday 22 April 2017 in Paris, where many Godot developers will be giving talks, lead workshops or just be available to discuss the engine and game development! It's worth noting that our lead dev Juan Linietsky ( reduz ) will be present too, which is a great opportunity for our European community to finally meet him in person.

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Setting Up Social Media as a Board Game Dev: A Primer Course

Brand Game Development

You probably found me through Twitter. I have data that says so. My first game, War Co. , succeeded because of social media. As I write this, I have over 10,000 followers between the War Co. and blog Twitter accounts and over 25,000 followers on Instagram. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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