Sat.May 06, 2017 - Fri.May 12, 2017

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How to Learn Complex Material Quickly

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. Over the course of the last week, I’ve taken a bit of a left turn in the development of Highways & Byways.

Dev 130
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Proof of Concept: Writing the Short Script

Game Writing Blog

Proof of Concept: Writing the Short Script : Our own Keith Giglio teamed up with Juliet Giglio to write an awesome and easy-to-use guide to short film writing. Check it out!

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Creating opportunities – the stuff of great conferences

Rindoku

Reboot Develop 2017 was amazing. Let’s get that out of the way first. It was by far the best conference we’ve attended so far. Looking back at the experience and attempting to answer why I felt that way, I got to thinking about what makes a great conference for an indie dev in general. Read on for some thoughts on what really matters to an indie when going to an industry event.

Indy 52
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5-Minute Dungeon: How to Make a Table Rowdy (And Why That’s a GREAT Thing)

Brand Game Development

A couple of weeks ago, I had the absolute pleasure of playing 5-Minute Dungeon at the friendly local gaming store for the first time. This game got us rowdier than ever before and it was awesome! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Originally from Kickstarter, this game is not as ubiquitous as the others I’ve covered in game breakdowns, so check out the Kickstarter and Board Game Geek pages to learn more.

Mechanics 130
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