Sat.Dec 22, 2018 - Fri.Dec 28, 2018

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Social Design Practices for Human-Scale Online Games

Lost Garden

For this year’s Project Horseshoe, an annual game designer think tank, our workgroup investigated small-scale MMOs. You can read the other reports here: [link] Our group consisted of: Alexander Youngblood, Game Designer at ArenaNet Amy Jo Kim, Chief Executive Officer at Shufflebrain Crystin Cox, Principal Program Manager at Microsoft Daniel Cook, Chief Creative Officer at […].

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Weekly AtG Update #2 – Clans

Jon Shafer

Welcome to the second pre-launch weekly AtG update! Every Sunday afternoon a new article will go up, and each week will have its own theme. This past week our theme was the clans, and you can also follow along with future (or past) daily updates on Twitter. You can also check out previous weekly updates … Continue reading Weekly AtG Update #2 – Clans.

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"Modern" C++ Lamentations

The Astronauts

This will be a long wall of text, and kinda random! My main points are: C++ compile times are important, Non-optimized build performance is important, Cognitive load is important. I don’t expand much on this here, but if a programming language or a library makes me feel stupid, then I’m less likely to use it or like it. C++ does that a lot :) “Standard Ranges” blog post by Eric Niebler – about C++20 ranges feature – was doing rounds in the game development twi

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