Sat.Mar 09, 2019 - Fri.Mar 15, 2019

article thumbnail

Don’t Just Build a Board Game, Build a Business

Brand Game Development

Last week, I talked about Kickstarter, and how I could see that website changing in the near future. It occurred to me shortly after I wrote that article that many people approach board games with the intention of making money, but not necessarily making games as an end to itself. There is nothing intrinsically wrong with this, and you can certainly make good money producing board games.

Build 130
article thumbnail

Release candidate: Godot 3.1 RC 3

Mircosoft Game Dev

All good things come in threes, so after our first two release candidates, here is Godot 3.1 RC 3. We've reached a state which we think should be good to release as the stable branch, so if no critical regression is found, the next build should be 3.1 stable ! Please give it a try on various devices and platforms, and ensure that no critical issues have been missed.

Bug 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.1 RC 2

Mircosoft Game Dev

We had our first release candidate for Godot 3.1 two days ago, and various critical bugs have been fixed since then, so we're publishing a new candidate, RC 2. Please give it a try on various devices and platforms, and ensure that no critical issues have been missed. Note: Software development is a continuous process, and any point in time that we label "stable" only means that we freeze the features at this stage, branch it off, and that subsequent releases made from this branch will

Bug 52
article thumbnail

Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1 ! It brings much-requested improvements to usability and many important features. Godot 3.0 was a massive release, which required large rewrites of the engine codebase and breaking backwards compatibility significantly.

Feature 52
Join the IGDA Community