Simple statistics for randomly spawning gameplay elements
The GameDev Guru
JULY 22, 2016
Lately I have been working during my free time in a rogue-like game prototype and one key aspect of such games is the procedural generation…
The GameDev Guru
JULY 22, 2016
Lately I have been working during my free time in a rogue-like game prototype and one key aspect of such games is the procedural generation…
Sirlin
JULY 22, 2016
We discuss Overwatch, Blizzard's first-person shooter. It far exceeded our expectations and we attempt to explain how it manages to do that. This isn't a "review," but rather us analyzing the design decisions involved, trying to define the secret sauce of Overwatch's success. Hosts: David Sirlin and Matt "Aphotix" DeMasi We discuss Overwatch, Blizzard's first-person shooter.
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