Sat.Jul 16, 2016 - Fri.Jul 22, 2016

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Simple statistics for randomly spawning gameplay elements

The GameDev Guru

Lately I have been working during my free time in a rogue-like game prototype and one key aspect of such games is the procedural generation…

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Sirlin on Game Design, Ep 16: Overwatch

Sirlin

We discuss Overwatch, Blizzard's first-person shooter. It far exceeded our expectations and we attempt to explain how it manages to do that. This isn't a "review," but rather us analyzing the design decisions involved, trying to define the secret sauce of Overwatch's success. Hosts: David Sirlin and Matt "Aphotix" DeMasi We discuss Overwatch, Blizzard's first-person shooter.