Sat.Feb 27, 2016 - Fri.Mar 04, 2016

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Sirlin on Game Design, Ep 15: Heroes of the Storm

Sirlin

We discuss the design of Heroes of the Storm. It's a bold entry in the MOBA genre and impresses us greatly. We cover the many things is does differently than the rest of the genre that we view as improvements. No last hits, no deny, shared XP, talent system, 20 minute game length, map variety, and more. Sirlin then complains about a couple annoying things about controlling your character.

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Codex: Future spec

Sirlin

While the mystic historians of the purple faction look to the past, another part of the Vortoss culture is about looking to the future. The prospect of building newer and better technology drives engineers like Vir Garbarean, purple’s Future hero. Vir can see a little bit into the future by knowing the next card that you’ll draw. For just 1 gold, he can realize that future by putting the card in your hand (at the cost of losing another card).

Racing 52