Sirlin on Game Design, Ep 15: Heroes of the Storm
Sirlin
MARCH 3, 2016
We discuss the design of Heroes of the Storm. It's a bold entry in the MOBA genre and impresses us greatly. We cover the many things is does differently than the rest of the genre that we view as improvements. No last hits, no deny, shared XP, talent system, 20 minute game length, map variety, and more. Sirlin then complains about a couple annoying things about controlling your character.
Let's personalize your content