Sat.May 10, 2025 - Fri.May 16, 2025

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The Hazel Engine Will Soon Be Free

Game From Scratch

GameFromScratch.com The Hazel Engine Will Soon Be Free The Hazel Game Engine is a 3D game engine written in C++ and scripted in C# developed by popular game development channel The Cherno. The Hazel Game Engine is described accordingly: Until now, the only way to access the Hazel Engine was by being a $10USD+ a month supporter on The post The Hazel Engine Will Soon Be Free appeared first on GameFromScratch.com.

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Why Remedy Entertainment built FBC Firebreak around the player's schedule, not the other way around

Game Developer

'Too many games ask too much of their players, especially in the multiplayer space.

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Space is not a wall: toward a less architectural level design

Radiator Blog

(This post is adapted from my micro talk "Teaching and Rethinking Level Design" at the GDC 2025 Educators Soapbox session. That's why it mentions "students" in the slide above.) People want to do level design. They grow up playing games like Minecraft, Roblox, Fortnite all 3D games with 3D worlds. And to create 3D worlds, supposedly you need this thing called level design.

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Warner Bros games revenue drops 48% in Q1 2025

GamesIndustry.biz

Warner Bros has published its financial results for the three months ended March 31, 2025, reporting a 48% decrease in games revenue during its first quarter.

Games 140
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Wonderland Engine 1.4.0 - GI Probe Volumes, Reverse-Z, Array Properties

GameDev.Net

Create Worlds has rolled out version 1.4.0 of its Wonderland Engine , enhancing the toolset for developers building high-performance 3D web applications, games, and WebXR experiences.

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Overwatch developers form nearly 200-person union at Blizzard Entertainment

Game Developer

The world could always use more unions.

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Analysis • Valve under fire: Monopoly accusations spark legal (and personal) scrutiny

PreMortem.Games

Joost van Dreunen, academic, author and CEO of ALDORA , a data-driven intelligence firm in interactive entertainment, shares his insights into the business of video games. Sign up to his newsletter SuperJoost Playlist here. In 2003, Valve launched Steam to solve the patching nightmare of PC gaming. Two decades later, its defending the platforms dominance in court, not from hackers, but from antitrust regulators who now see its marketplace success as potential market abuse.

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Drag[en]gine 1.26 Released

GameDev.Net

Drag[en]gine 1.26 Release Download Drag[en]gine 1.

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Report: EA's new hybrid work policy requires a minimum of three days in-office

Game Developer

The 'offsite local' work model will be sunset within three to 24 months.

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Wield Sound with Resonant Blade

Indie DB

Resonant Blade turns sound into your sharpest weapon. Match tones, unleash Triads, and strike down enemies with the power of sonic resonance.

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Develop:Star Awards 2025 finalists announced

GamesIndustry.biz

The nominees for the Develop:Star Awards 2025 have been announced, with Indiana Jones and the Great Circle receiving the most nominations including Best Game.

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Path Tracing Optimizations in Indiana Jonesâ„¢: Opacity MicroMaps and Compaction of Dynamic BLASs

Nvidia

The first post in this series, Path Tracing Optimization in Indiana Jones: Shader Execution Reordering and Live State Reductions, covered ray-gen shader. The first post in this series, Path Tracing Optimization in Indiana Jones: Shader Execution Reordering and Live State Reductions, covered ray-gen shader level optimizations that sped up the main path-tracing pass (TraceMain) of Indiana Jones and the Great Circle.

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Square Enix promises business 'reboot' after year-over-year dip in net sales

Game Developer

All Square Enix studios now operate under a 'franchise management division.

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Metal Coffin: Demo Now Live!

Indie DB

Released the demo of my strategy game called Metal Coffin on steam and am looking on collecting feedback. I am looking for people willing to try the demo and give me their honest thoughts. A wish-list is always appreciated.

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EA pushes for return to the office as remote working is scaled back

GamesIndustry.biz

Electronic Arts has sent employees a notice that it's scaling back remote working, implementing a new hybrid policy of three days a week in the office.

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Path Tracing Optimization in Indiana Jonesâ„¢: Shader Execution Reordering and Live State Reductions

Nvidia

This post is part of the Path Tracing Optimizations in Indiana Jones series. While adding a path-tracing mode to Indiana Jones and the Great Circle. This post is part of the Path Tracing Optimizations in Indiana Jones series. While adding a path-tracing mode to Indiana Jones and the Great Circle in 2024, we used Shader Execution Reordering (SER), a feature available on NVIDIA GPUs since the NVIDIA GeForce RTX 40 Series, to improve the GPU performance.

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Epic Games CEO resubmits Fortnite to Apple App Review. again

Game Developer

'There is no way a rapidly evolving multi-platform game like Fortnite can operate if platforms use their power or processes to obstruct.

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Phantom Havoc: Deploying a Colony

Indie DB

Colony units are non-combat units which house the civilian population. Once a colony unit is deployed, it will begin converting its civilian population into trained crew.

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Giant Bomb sold to site's staff by Fandom

GamesIndustry.biz

Fandom is selling the website and video outlet Giant Bomb to two of its long-time staff, Jeff Bakalar and Jeff Grubb.

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Why do temporary solutions end up being so foundational in a lot of games?

Ask a Game Dev

It has to do with how software engineering works. Whenever we build a system, that system doesn't typically exist in a vacuum - temporary or not, it exists to handle some particular task or solve some problem. A temporary solution might not handle that task or problem optimally, but it works well enough that the system can function within the greater context of all of the other systems that use it to handle their own tasks/problems.

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Godot Engine 4.5 Dev4 Released

Game From Scratch

GameFromScratch.com Godot Engine 4.5 Dev4 Released Today we have the fourth dev release of the Godot 4.5 cycle, following hot on the heels ofGodot 4.5 dev1 released in March, the Godot 4.5 dev2 released earlier in April and the Dev3 release the end of April. These releases add new features and improvements to the Godot engine The post Godot Engine 4.5 Dev4 Released appeared first on GameFromScratch.com.

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The Guardian of The Rift

Indie DB

This game is the work of a solo developer with years of experience in storytelling design, and worldbuilding. Leveraging AI in every form from procedural content generation to rapid prototyping and voice acting. This stage is focused entirely on proving.

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SNK CEO Kenji Matsubara steps down

GamesIndustry.biz

SNK Corporation has announced Kenji Matsubara will be stepping down from his role as CEO.

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How I Went From a 3D Artist to GM of a Billion-Dollar Game

Deconstructor of Fun

My growth is a reflection of the company's growth because Ive always been given an opportunity to grow Justin McFarlane In a recent chat with host Mishka Katkoff, Jackpot Party Casino GM Justin McFarlane shared a career path that breaks the usual mold. He went from 3D artist to running SciPlays Billion Dollar flagship title not by fast-tracking through roles or jumping companies, but by staying with one employer for 17 years and growing into each opportunity along the way.

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Godot 4 Course & Ultimate World Building Assets Humble Bundle

Game From Scratch

GameFromScratch.com Godot 4 Course & Ultimate World Building Assets Humble Bundle There are two new Humble Bundles of interest to game developers, the Learn to Make Games in Godot 4 2025 by GameDevTV and the Ultimate World Building Assets Bundle. The first bundle is a collection of courses by the excellent folks at GameDev.TV while the latter is a collection of The post Godot 4 Course & Ultimate World Building Assets Humble Bundle appeared first on GameFromScratch.com.

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Yatai Master: A Cozy Food Simulator

Indie DB

I experimented with Japanese-inspired textures to give Yatai Master a cozier feel. For gameplay, I tried to make dish quality depend on ingredients, cooking, and player choiceshoping small decisions would feel meaningful in this little street food.

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Alpaka Games raises $2.2m in seed funding round

GamesIndustry.biz

Mobile developer Alpaka Games has raised $2.5 million in a seed funding round led by Ludus Ventures, with participation from A16Z Speedrun and Revo Capital.

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How simple is it for a developer/publisher company to sell a game IP to another company?

Ask a Game Dev

It can be as simple or as complicated as they want it to be. Most of the time the IP is leased to somebody else within a limited capacity of some kind (e.g. for a certain duration, with certain restrictions, etc.) and then rights are returned to the owner. If the licenser does a bad job, the owner just needs to wait for the rights to return and license them to somebody else to try again.

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Unity 6.2 Beta Released

Game From Scratch

GameFromScratch.com Unity 6.2 Beta Released Coming approximately one month after the final release of Unity 6.1, Unity have just released Unity 6.2 Beta. This new beta doesn’t add a ton of new functionality, with the highlight features being the new LOD import system and World Space UI for UI toolkit. The biggest change by far The post Unity 6.2 Beta Released appeared first on GameFromScratch.com.

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Slip - Infinite Logic Puzzles

Indie DB

Slip has just been released for iOS and Android (Desktop coming.)! Slip is a game partly inspired by the ice-sliding puzzles from older Pokmon games! No forced adverts, Infinite levels, Completely offline.

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Sony considers manufacturing PS5 consoles in US due to tariffs

GamesIndustry.biz

Sony has revealed it is considering manufacturing PlayStation 5 consoles in the US as a result of tariffs.

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Balancing Challenge and Reward in Game Design

Game Wisdom

Balancing Challenge and Reward in Game Design Josh Bycer josh@game-wisdom.com In game making, creators match challenges and prizes to craft a fun and pleasing game for players. A well-tuned game keeps players hooked by ensuring tasks are not too complex or too simple, and that prizes feel worth earning. This … The post Balancing Challenge and Reward in Game Design appeared first on Game Wisdom.

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Level Up 5K World Building Assets Humble Bundle

Game From Scratch

GameFromScratch.com Level Up 5K World Building Assets Humble Bundle The Level Up 5K World Building GameDev Assets Humble Bundle is a collection of game ready 3D environmental assets for world building. Most of the assets are for Unreal Engine with a few Unity assets. That said, using the guides below you can export to other game engines, such as The post Level Up 5K World Building Assets Humble Bundle appeared first on GameFromScratch.com.

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[From the industry] Sumo Group announces leadership transition as founders retire

Game Development News

Sumo Group has announced a leadership transition as it begins a new chapter

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The Texas Chain Saw Massacre game will no longer be supported as studio reaches "natural creative end"

GamesIndustry.biz

Developer Gun Interactive is winding down work on asymmetric multiplayer horror game The Texas Chain Saw Massacre, with the game no longer receiving any future content or support after May 2025.

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Sweety Ludo - Make by CocosCreator

Cocos

Hi there, Are you planning to bring back this awesome game? Me and my dev team used to play this game in our free time to let off steam but since its unavailable, our free time became, how to put this delicately, a bit lackluster Im voting to make this game again available, doest have to be CrazyGames platform, can be anything.

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Zepto Atom: Empowering Consumer Brands Through Real-Time Analytics

Artoon

Introduction Zepto Atom empowers consumer brands through real-time insights, hyperlocal data, and […] The post Zepto Atom: Empowering Consumer Brands Through Real-Time Analytics appeared first on Artoon Solutions.

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