Sat.Jun 04, 2016 - Fri.Jun 10, 2016

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The Depth Project

Game Design Advice

Last month I attended a conference on computational modeling in games in Banff. It was a great opportunity to jam on a research question that I’ve been working on with NYU colleagues Andy Nealen, Julian Togelius, and Aaron Isaksen. We were able to share our thinking and get input from a lot of super smart people, especially Alex Jaffe, of Spry Fox, who it turns out has been working independently on this same question for a while and had lots of very useful ideas to contribute.

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