2022

article thumbnail

The Importance of "One New Thing"

Game Developer

Success criteria come in all shapes and sizes. This time, I talk about the need to offer players something unique, something they haven’t experienced before.

351
351
article thumbnail

Made with Unity: 2022 in review

Unity Blog

It can be hard for us – let alone all of you – to keep up with everything that the Unity community is creating at any given moment. Sit back, relax, and enjoy this roundup of highlights of Made with Unity games from 2022.

Games 136
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Destiny 2 | Games of the Year 2022

GamesIndustry.biz

Picking a live service title for my 2022 game of the year felt like a bit of a copout, and I'm sure at any other game website, it may be perceived as such. If this piece had to be about a game released this year, I have some solid favourites: God of War: Ragnarok, Citizen Sleeper, and Neon White, to name a few. Alas, tomorrow is my last day at this wonderful website, so I'll do what I want.

Games 145
article thumbnail

14 low-budget, highly successful story games

Game Analytics

One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. But hyper-casual isn’t the only way to go. There are other ways to build a game on a budget. One way is narrative. We’ve talked a lot about how to add new layers to your games by simply layering in a story.

Horror 109
Join the IGDA Community
article thumbnail

Q&A: Kathryn Spetch, consultant at Odgers Berndtson, Global Gaming Practice on recruitment

Game Development News

Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face.

Studios 105
article thumbnail

Fan Collective Unimatrix 47: Star Trek Prodigy’s “Ghost in the Machine” Episode

Game Industry News

HERE THERE BE SPOILERS. Okay, fair enough, Star Trek: Prodigy , we’ve been overdue for a Holodeck Malfunction Episode, but “Ghost in the Machine” feels more like it’s a Halloween episode than the third episode from season one’s end. Still, as we’re getting to know the characters a bit more in the season’s seventeenth episode, especially the side characters, it would be nice to get a fun romp before the end, but that’s not exactly what we get either.

More Trending

article thumbnail

Cascadeur Release And It’s Free(*)

Game From Scratch

GameFromScratch.com. Cascadeur Release And It’s Free(*). AI assisted animation software Cascadeur, which first entered open beta back in July of 2020, finally shipped version 1.0. Best of all, the release has a very reasonable pricing structure with a very functional free tier. Cascadeur is available on Windows and Linux with a Mac version beginning development with … Cascadeur Release And It’s Free(*) Read More.

Beta 100
article thumbnail

Bucking the Recession in Mobile Gaming

Deconstructor of Fun

In data.ai and Deconstructor of Fun’s latest collaborative report, we dive deep into a comprehensive analysis of the mobile gaming sector and which genres are defying the economic slowdown. You can access the interactive charts and download the full report here. After soaring to new heights during the lockdowns, mobile gaming got hit by platform privacy changes and an overall decrease in engagement as the world opened up again.

article thumbnail

Beginning Work on a 3D Ponatina Model Commission by DJTHED!

Yotes Games

If you've been a backer of the BGP project, you've known for a while now exactly what we've been up to with guy in the thumbnail here. But to everyone else, we've got some big news on a fun little commissioned side project we'd like to share! Find out more beyond the break below! See More ».

Art 98
article thumbnail

Early Return to Monkey Island Puzzle Dependency Chart

Grumpy Gamer

** SPOILERS IF YOU HAVEN'T PLAYED THE GAME YET. Game design isn't a destination, it's a journey and this was one of the stops along the way. There are some fun puzzles in here but they all were cut for a reason, mostly pacing but sometimes because it wasn't as interesting as we thought. Part 3 got cut in half at some point because it felt too long in the wrong place.

Puzzle 98
Join the IGDA Community
article thumbnail

ArtStation is hiding anti-AI artwork images on its platform

Game Developer

ArtStation continues to be embroiled in the controversy of AI artwork on its platform.

AI 364
article thumbnail

Free gamedev tools and art packs to kick-start your next project

Unity Blog

We’ve compiled top-rated tools and starter packs to support your next project. Whether you’re an expert game developer or just beginning, discover a selection of free assets available now.

Art 114
article thumbnail

Marvel's Spider-Man: Miles Morales | Games of the Year 2022

GamesIndustry.biz

I've gone through a lot of Spider-Media this year. In addition to rewatches of Into The Spider-Verse and No Way Home, I've read six volumes of Spider-Gwen, seven volumes of Miles Morales, and a mix of classic and modern Amazing Spider-Man storylines I never got around to in the past. I've also made it partway through a replay of the 2018 Spider-Man game and watched most of (the quietly brilliant and my 2022 earworm ) Spidey & His Amazing Friends.

Media 142
article thumbnail

The top 22 mobile games of 2022

Game Analytics

It’s been a busy year. Mergers and acquisitions left, right, and centre. New ownership of Twitter. More progress with NFTs and Web3. Even tighter regulations with the app stores. And that’s just the tip of the iceberg. But one thing that hasn’t changed is new hit games entering the market. And boy, we’ve been spoiled for choice over the last 12 months.

Join the IGDA Community
article thumbnail

Why You Need a Unity Specialist for your Unity Game Development

Starloop Studios

There’s a reason that games on Unity make up somewhere around half of all games on mobile, PC, and console. Unity game development is user friendly, accessible, highly customisable, and offers a wide range of opportunities for developers to implement into their final gaming experience. Unreal Engine 5 is competitive with Unity, [.].

article thumbnail

Fan Collective Unimatrix 47: Star Trek Prodigy’s “Mindwalk” Episode

Game Industry News

HERE THERE BE SPOILERS. Mind-swapping has been with Trek since the first Enterprise , and while “ Turnabout Intruder ” will never, ever be my favorite episode, it does handle the body swapping nicely. I can say the same of “ Mindwalk.” Kate Mulgrew really steals the show as Dal in Janeway’s body, though Brett Grey’s performance is certainly solid. However, “Mindwalk” isn’t about fun and “Freaky Friday” shenanigans.

Concepts 105
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Godot 4.0 has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential regressions they may introduce. Thank you for your rigorous testing and timely reports! This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well

Beta 99
article thumbnail

NodeToy – Online Shader Editor

Game From Scratch

GameFromScratch.com. NodeToy – Online Shader Editor. NodeToy is a new online tool for creating GLSL shaders. Using a visual node based approach and designed specifically for (and using) Three.JS, NodeToy provides all the tools you need to create, preview and export shaders visually. Features of NodeToy include: Key Links NodeToy Homepage Documentation You can learn more … NodeToy – Online Shader Editor Read More.

Shaders 93
article thumbnail

A Complete Guide to Salesforce QA Testing in 2023

Rocket Brush Studio

Salesforce is, without a doubt, the most recognized customer relationship management (CRM) tool. Due to the system being flexible and supporting companies of all sizes across every industry, it requires continuous testing, regular maintenance and constant feature upgrades in order for your business to remain competitive.

Feature 94
article thumbnail

How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

If you’re looking for ways to improve player retention for your mobile game, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. Not only are collaboration events a great way to engage players, but they’re also a great way to boost your game’s monetization through the addition of new content, such as event-exclusive cosmetic items and collectibles.

article thumbnail

Diving into the past with Robert Zemeckis

Filmustage

Robert Zemeckis is a director with a rather interesting fate. He entered the big cinema stage as the author of major films and gave the world several iconic pictures filled with deep reflections on the past and future. Zemeckis does not claim the laurels of an auteur indie film, but he and other visionaries of technology were not afraid to radically experiment with the forms of cinematography.

Film 90
article thumbnail

Game Developer’s best of 2022: Danielle Riendeau’s top six games of the year

Game Developer

From Into the Breach: Advanced Edition to Citizen Sleeper and Stray , these are the games that stuck with our EIC.

Editing 323
article thumbnail

12 Simple Ways To Get Better At Game Development

DameDev.tv

Do you ever wonder how you can get better at game development? If so, keep reading for some great tips and watch the Livecast for all 12 ways to get better at game development. Laurie (Avocado Fire) joins Rick Davidson & Tim Ruswick* to discuss these 12 simple ways to get better at game development, from playing more games, showing your games to your friends and joining game jams.

article thumbnail

Microsoft calls FTC unconstitutional

GamesIndustry.biz

Microsoft yesterday filed its response to the US Federal Trade Commission's antitrust complaint over its proposed acquisition of Activision Blizzard, as reported by CNBC. The 37-page response covers numerous arguments Microsoft has already made in public or to other regulators, stating a lack of incentive to make Call of Duty exclusive, a desire to grow its minimal footprint in the mobile gaming space, and painting Sony's protestations as those of a dominant market leader looking to hinder disru

article thumbnail

How Splitting Point caught 80% more bugs with real-time data

Game Analytics

Catching 80% of their bugs. One of the main reasons that Splitting Point integrated GameAnalytics was because of our bug-tracking capabilities through our error reporting dashboard. This was particularly important to the studio as the Roblox platform is extremely fast-paced. They would be updating their game every week, and finish the changes two hours before the deadline.

Data 97
article thumbnail

Features of Unreal Engine 5 That Will Revolutionise the Gaming Industry

Starloop Studios

The gaming industry is on the precipice of a major change. The next generation of consoles have arrived, and with them, a new era of gaming. We’ve seen glimpses of what the future holds and it looks amazing with incredible load speeds and graphical capabilities. One of the most impressive things to come out of [.].

Feature 94
article thumbnail

Fan Collective Unimatrix 47: Star Trek Prodigy’s “Preludes” Episode

Game Industry News

HERE THERE BE SPOILERS. While intellectually I knew that the backstories for Rok and Jankom Pog weren’t going to be full of sunshine and rainbows, Prodigy once again startled me with just how dark Rok’s story really was. Jankom’s was more existentially terrifying, but it was no less tragic. In the sixteenth episode of season one, Prodigy doesn’t shy away from the themes it wants to develop, which I knew, but I really wasn’t quite prepared for what “ Preludes ” had in store.

article thumbnail

Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Godot 4.0 has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. We've had beta snapshots every other week, and now we've decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes, and the potential regressions they may introduce.

Beta 98
article thumbnail

Christmas Giveaway Winner

Code with Mike

WOW! I can’t believe the response to this giveaway! Thank you to everyone that entered. There can, unfortunately be only one winner and one runner up. The winner and runner up are written further down this page, please get in touch with me via the contact page! Well done to […]. The post Christmas Giveaway Winner appeared first on CodeWithMike.

84
article thumbnail

A Complete Guide to Personally Identifiable Information

Rocket Brush Studio

These days, a lot of businesses operate remotely, which means that employees work outside of their secure corporate networks. Thus, the importance of cybersecurity increases. It safeguards all types of information from loss and damage, including sensitive data and personally identifiable information (PII). It is essential to inform your workforce about typical cyber threats that are used to steal confidential information.

Data 89
article thumbnail

FTC reportedly split on Microsoft's acquisition of Activision Blizzard

Game Daily

According to sources, Microsoft has been readying its legal defenses against a potential lawsuit in response to the titanic deal.

98
article thumbnail

Using Unreal Engine for Virtual Production

Perforce

Virtual production is quickly taking over the film industry. Learn how real-time 3D engine Unreal Engine is used in virtual production.

Engine 88
article thumbnail

Pushing the boundaries of AI and psychology in darkwebSTREAMER

Game Developer

Inspired by the strange cultural zeitgeist that has resulted in the emergence of parasocial relationships between streamers and viewers, darkwebSTREAMER explores how far people will go for fame, fortune or friendship.

AI 246
article thumbnail

How Half Mermaid designed IMMORTALITY’s match cut mechanic

Unity Blog

Half Mermaid’s Sam Barlow, creator of Telling Lies and Her Story , shares how his team created the match cut mechanic for their latest award-winning video-based game, IMMORTALITY.