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New Shader Graph Node Reference Samples

Unity Blog

Announcing the new Shader Graph Node Reference Samples – a set of samples, examples, and reference assets that help new Shader Graph users learn faster and enable advanced users to gain a deeper understanding of the tool.

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New Shader Graph feature examples in 2022 LTS

Unity Blog

The new Shader Graph Feature Examples sample set is now available to import now from the Package Manager to help you create a wide range of effects and techniques using Shader Graph.

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How to make nature shaders with Shader Graph in 2022 LTS

Unity Blog

Shader Graph is a node-based shader editor that can be used with URP, HDRP, and Built-In Render Pipeline. Here’s how to can use Shader Graph to create natural elements in 2022 LTS.

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Potential of shader graph and VFX graph in Unity 

iXie gaming

Ever since its release in 2005, the game engine has seen several iterations and has evolved significantly over the years. The game engine has amassed popularity thanks to its versatility and ease of use compared to other engines in the market. Unity is synonymous with game developers around the world. Let’s find out.

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Unreal Engine March 2023 Free Assets

Game From Scratch

GameFromScratch.com Unreal Engine March 2023 Free Assets It’s the first Tuesday of the month of March, meaning it is time for another Unreal Engine marketplace asset giveaway. There are 5 free assets that are yours to keep forever if “purchased” (for $0) before the first Tuesday of April.

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Shader on IOS error

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8 error - Attribute a_uv0 is missing, add a dummy data for it. 17:39:35 [ERROR]: [ERROR] file /Applications/CocosCreator/Creator/3.8.0/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:

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Amy Hennig's new Marvel game leads off Epic's State of Unreal | GDC 2024

GamesIndustry.biz

Hennig was on hand to not only introduce the game, but also show off some new Unreal Engine effects featured in the game, like a Nanite adaptive tessellation feature that allows developers to later tile textures and use shader logic to create complex environment effects like foot prints or tire tracks in real-time with a minimum of geometry.

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