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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

For example, our character blending technology is an amazing feature. The underlying mesh and overlaying texture are both adjusted instantly. Didimo can adjust some aspects of the workflow, features, and process to meet specific companies’ needs. .” “I call it an empowerment tool for artists”, says Franzen.

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Featuring third-generation Ray Tracing Cores and fourth-generation Tensor Cores, they accelerate games that take advantage of the latest neural graphics and ray tracing technology. New graphics primitives built for the future of games NVIDIA Micro-Mesh is a graphics primitive built from the ground up for real-time path tracing.

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Multiplayer in Godot 4.0: ENet wrappers, WebRTC

Mircosoft Game Dev

This time, we are going to dig a bit deeper into the low-level territory, showing some of the new ENet features exposed in Godot 4, and the effort of bringing WebRTC on all Godot-supported platforms. First of all, many users wanted to access some ENet-specific features (e.g. ENet mesh networking. Howdy Godotters!

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

I was on edge though, and it didn’t help that when they send out an email talking about new exciting features, its for the gambling side. Type in mesh in the search and select MeshInstance3D. In the Inspector tab, under where it says MeshInstance3D, for the “Mesh” field, select New BoxMesh from the dropdown.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Streamline is the NVIDIA open-source cross-IHV framework that simplifies the integration of features like DLSS 3. This SDK demonstrates best practices for building a path tracer using the latest versions of the following tools and features: DLSS 3 for super-resolution and frame generation, to multiply performance. OMM SDK 1.0

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. For example, when viewing an object from far away, only basic features such as color and geometry may need to be visible. will be required.