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Upgrade Your Graphics: Explore New Ray Tracing Features for NVIDIA Nsight Tools

Nvidia

Helping you build optimized, bug-free applications in this era of rendering technology, the latest release of NVIDIA Nsight Graphics introduces new features for ray tracing development, including tools to help you harness AI acceleration. The union of ray tracing and AI is pushing graphics fidelity and performance to new heights.

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Godot Rendering Priorities: January 2024

Mircosoft Game Dev

brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features

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Feature Request: Configure renderer resolution

Cocos

Otherwise, I have proposed a feature request in our engine repo github.com/cocos/cocos-engine Add screen size and resolution APIs opened 03:47AM - 07 Jun 23 UTC pandamicro Feature Request Env: Native Module: PAL ### Use Case Screen size API is important for Desktop apps, and dynamic adjust … should be available at runtime.

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Feature Request: Configure renderer resolution

Cocos

A simple way to do this, render the scene onto a render texture, which you can control the size to manage the desired resolution. This way is literally great if you have been using post-process in your project.

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Feature Request: Configure renderer resolution

Cocos

We are looking to control the resolution of the renderer on native mobile devices to improve performance. For example, render 1920X1080 instead of 2778x1284 on iPhones. Ideally, there’s a cross-platform solution that can work the same way on the web and native.

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Using Unreal Engine for Architecture Visualization: UE Archviz Features, Benefits, and Challenges

Perforce

Unreal Engine architecture visualization uses game engines to present a hyper-realistic 3D rendering to stakeholders and clients. Learn about UE archviz features and real-life examples.

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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.

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