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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The solution he came up with was to mix up linear gameplay sections, open sections with world jumping, and tense boss fights. years of development.

Puzzle 254
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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features. Only 15% of casual puzzle games in the US top grossing 200 have implemented it, despite it proving reasonably effective at boosting performance in several level-based puzzle games.

Puzzle 52
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Imperium - Game Announcement

Indie DB

Obtain vital data in the fight against The Betterment! Use unique cybernetic units to complete complex puzzles across various beautiful landscapes. Take control of convicted criminal & former scientist BS-23 and embark on a dangerous journey across the galaxy!

Puzzle 79
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How do you monetize Minesweeper?

GamesIndustry.biz

(The following is an excerpt from Kyle Orland's upcoming book Minesweeper, an in-depth look at the history and evolution of the classic puzzle game that has been a mainstay of Microsoft's since it came pre-installed with every copy of Windows 3.1. Eastern on March 7.)

Puzzle 52
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Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

Fighting in the streets After working in the production of Irem’s 1984 beat ‘em up game Kung-Fu Master, which was an instant success both in Asia and North America, Japanese designer, director and producer Takashi Nishiyama came up with the idea for a fighting game centered around the boss fights of the previous title.

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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

The arena has a little observation deck with a little floor hatch to drop down into the fight when the player's ready. Following a pattern from one of my previous maps "Daughter Drink This Water" , each arena gradually unlocks with neighboring arenas after the fight. I started by blocking out a small arena.

Co-op 52
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In a Privacy-Centric World, Creative is More Important Than Ever

Deconstructor of Fun

You can't manually choose to target, because that part of the puzzle is solved by the algorithm. Informed of this insight, Nexter’s creative marketing team made hugely successful ads that appeal more to the thinking side of Hero Wars, not the fighting side. “In most app advertising inventories, you do not have many levers to pull.

AI 59