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Book Excerpt: Game Design Workshop, 5th Edition

Game Developer

This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.'

Editing 316
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Bridging history and gameplay: Lessons from historiographical video game design

Game Developer

As a historian specializing in Japanese history, my journey into the realm of historiographical video game design has been transformative. This post chronicles that journey, highlighting key lessons learned and offering practical insights for game developers interested in integrating historical accuracy into their designs.

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Training the game designers of tomorrow (part 1 of 5)

Game Developer

To fully integrate into a team and thrive, a game designer must develop soft skills and new skills that are not systematically offered in school training. This publication series aims to better prepare future game designers for their missions. I draw on my experience as a game designer, lead designer, and trainer.

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Training the game designers of tomorrow (Part 3 of 5)

Game Developer

In the first two parts of this series of publications devoted to training game and level designers, I addressed the importance of soft skills, an essential complement to know-how. Let's now address a topic that seems far from design but which a game designer must be concerned with: Marketing and communication.

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How to write a Game Design Document

Game Developer

Game Design Documents (GDD) have a long history and a different place in many designers' toolboxes. Here's how to write a useful, up-to-date GDD.

Writing 246
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Composer Yoko Shimomura and game designer Fawzi Mesmar honored At GDCA 2024

Game Developer

At GDCA 2024, Composer Yoko Shimomura will receive this year’s Lifetime Achievement Award, and game designer Fawzi Mesmar will receive the Ambassador Award.

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The overdesign trap of game design

Game Developer

Why over-designing your game can lead to an unfocused mess.