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Building communication into the heart of a puzzle game

Unity Blog

Mairi Nolan, lead game designer at Eleven Puzzles, shares the importance of verbal interaction and how the team built communication into the studio’s latest release Unsolved Case.

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Early Return to Monkey Island Puzzle Dependency Chart

Grumpy Gamer

** SPOILERS IF YOU HAVEN'T PLAYED THE GAME YET. Game design isn't a destination, it's a journey and this was one of the stops along the way. There are some fun puzzles in here but they all were cut for a reason, mostly pacing but sometimes because it wasn't as interesting as we thought.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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4 Lessons from Exit Games for Aspiring Board Game Designers

Brand Game Development

Certainly, board game designers can learn a lot from well-designed escape rooms. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now. I’ve wanted to write about Exit Games for a while, but it’s tricky! The game is full of mysteries, riddles, and puzzles.

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6 Reasons Escape Rooms Will Make You a Better Board Game Designer

Brand Game Development

Escape Rooms will make you a better board game designer. This is partly because Escape Rooms are everything that board games aspire to be – complex problem-solving games that appeal to a wide audience and provide a remarkable physical experience. Board games often run the risk of having themes that feel pasted-on.

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Favorite Puzzle

Grumpy Gamer

Chatting with a game designer friend the other day and we were bemoaning the state of adventure game puzzles and it got us talking. So I was wondering what is your favorite puzzle in Thimbleweed Park, Maniac Mansion, Monkey Island or any other classic point-and-click game? What makes a puzzle good?

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