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Molyneux on media mistakes, and creativity

Game Daily

Image credit: DanielAlexanderSmith / Wikipedia For decades, Peter Molyneux was a regular fixture on the game media outlet interview circuit, his face gracing the cover of magazines or website feature splashes. Indeed, a Twitter parody account called Peter Molydeux regularly posts amusingly bats-arse game design ideas.

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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

From time to time, I see board game creators on social media who have been working on the same design day-in, day-out for years on end. The first are people making a board game as a labor of love, who know they’re taking their sweet time on it, and they’re OK with it. And the second camp?

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4 Lessons from Sagrada for Aspiring Board Game Designers

Brand Game Development

This game came out in 2017 and the creators knew that in order to succeed on social media, it had to make people stop and click. There was a while on Instagram where you couldn’t go 10 pictures on a board gamer’s Instagram feed without running into this game. Take note, aspiring game designers!

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4 Lessons from Dinosaur Island for Aspiring Board Game Designers

Brand Game Development

With a distinctive art style, you will stand out on social media. Sure, the neon and pastel colors make you think the game was made somewhere between the end of the Reagan administration and the pilot episode of Friends. In fact, Dinosaur Island has a distinctly modern art style calculated for the social media age.

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Ten tips for overcoming imposter syndrome

GamesIndustry.biz

Like many, she struggled with imposter syndrome, a set of feelings that mean you ignore your successes and choose to believe you are good at what you are doing.

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Game Design Elements You Don't Want to Forget!

DameDev.tv

There are some game design elements you don't want to forget, because if you miss them, your game could lack the polish it needs. Gamedev I've enjoyed talking to you about these important elements of game design! Start your game engines! The topics I discuss in this blog are varied but essential.

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Eludamos special issue on Playfulness across Media

Jesper Juul

Here’s the new Eludamos special issue on Playfulness across Media , edited by Jan-Noël Thon. Introduction: Playfulness across Media. Can Playfulness Be Designed? Taking Playful Scholarship Seriously: Discursive Game Design as a Means of Tackling Intractable Controversies. Table of Contents. Perspectives.

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