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Top 4 Scheduling Strategies for Indie Filmmaking on a Tight Timeline

Filmustage

For Indie Filmmaking, the magic of crafting a cinematic vision often clashes with the harsh reality of limited resources and tight timeline production. Making a successful Indie Film Schedule is an art form in itself. Its capabilities include rapid script breakdowns—identifying props, characters, and more in seconds.

Indy 102
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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Plus, various Korean indie games that launched on Steam have experienced considerable success. The post Korean indie dev Funnylocks “We made Unstoppable for a global audience” appeared first on PreMortem Games.

Indy 104
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Welcome to the weird and wonderful hand-build world of Harold Halibut

PreMortem.Games

Truth is, that conversation was over 10 years ago and Harold Halibut is still in development by the German indie team Slow Bros. Most of the sets, characters and props were built by hand over a period of 3 years. It sounds like the opening line of a documentary about one of the most remarkable games ever made.

Build 104
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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. Much of what he learned while studying at CG Spectrum—both hard and soft skills—was transferable to his new pursuit in games, including compositing the shots for the game’s cinematic using Nuke Indie. featured]. [My

Pixel 71
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Advanced Digital Illustration Course student review & creative process

CG Spectrum

Luis enrolled in the Advanced Digital Illustration Course at CG Spectrum and, before long, landed a job as a freelance digital illustrator at the global indie game dev studio Monumental! The first prop I made using this technique was a tree trunk. To achieve this goal, he knew he'd have to sharpen his digital illustration skills.

Art 93
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Bianca wasn't the only modeler working on props this sprint.

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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

If you've played a decent indie game in the last five year, It Takes Two probably has you play a superior version of that game for 10 minutes. Props to them for trying. Fellow indie devs have privately, harshly turned on me for saying this, but it is true. The gameplay is infinitely varied. But this isn't really a criticism!

Art 52