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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). If these requirements are met, then lightmapping is probably the best for you. Lighting will not change (lights won't move). Easy to use.

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Cocos Creator 3.7.1 Released

Cocos

(engine#14218) [XR] AR engine module update Fix shadowmap lowp with huawei and reflection probe brightness (engine#14058) Fix shader compilation error with the new version of lightmap (engine#14071) Fix unsynchronized model data issue when adding lod levels dynamically (engine#14054) Fix the issue that lod is not working properly when forced to use (..)

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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

The biggest challenge of this workflow is not the lightmap itself, but the fact that it should be easy to use (which is Godot's #1 design priority). Lightmapping is a very cheap operation, so it should run fine even on low end mobile. This is an approximate value of the size of a lightmap texel in world coordinates.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. was thus subject to this crash when baking lightmaps. A few regressions made their way among the many bug fixes of 3.3.1, so here's another maintenance release to fix them. Games exported with a ZIP data package could also trigger a crash on exit.

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Cocos Creator 3.8 Community Beta is now available

Cocos

AGP upgraded to 8.0.2.

Beta 52
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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

release, and should make lightmaps a viable option for 3.2. Not long after that, I got a job as a Godot consultant at Prehensile Tales, which I kept till last Friday. My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 Cornell box test using baked indirect lighting.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it. Let’s take a look at each of them one by one. 3、res it contains all the resources used in this game.

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