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Adapt Mesh size when used for Mesh collider

Cocos

I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?

Mesh 52
article thumbnail

Adapt Mesh size when used for Mesh collider

Cocos

I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?

Mesh 52
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article thumbnail

Adapt Mesh size when used for Mesh collider

Cocos

I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?

Mesh 52
article thumbnail

Adapt Mesh size when used for Mesh collider

Cocos

I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?

Mesh 52
article thumbnail

Adapt Mesh size when used for Mesh collider

Cocos

I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?

Mesh 52
article thumbnail

Adapt Mesh size when used for Mesh collider

Cocos

Instead of adding the collider to the parent model of (several) mesh node(s), add the collider directly into the node that uses SkinnedMeshRenderer, then drag the same mesh into the MeshCollider. Ah, that did the trick! Thanks so much!

Mesh 52
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Adapt Mesh size when used for Mesh collider

Cocos

I meant, could the mesh of meshCollider be animated while my character’s playing certain poses like walk or run? I want my character to punch another, and the force is applied while the meshCollider’s arm(fist) part “animates”

Mesh 52