I am currently trying to use UIMeshRenderer in a list to display the inventory of a player.
The weapon shows up fine in the editor, ( after scaling it 5000, 5000, 5000)
however when viewing it in preview / play mode it dissapears.
I am using a typescript component to dynamically refresh these tasks, like so:
resources.load(`ArmoryIcons/MeshHolder`, Prefab, (err, PrefabIcon) => {
DataArray.forEach(element => {
let NewBtn = instantiate(this.ItemBtn)
let ElementHeader = (Section == 'Characters' ? 'Body_Material0' : `${element}_Material0`)
resources.load(`${Section}/${element}/${ElementHeader}`, Mesh, (err, meshinst) => {
let NewDisplayBtn = instantiate(PrefabIcon)
console.log(meshinst)
NewBtn.parent = this.node
NewDisplayBtn['parent'] = NewBtn
NewDisplayBtn.getChildByName('Mesh').getComponent(MeshRenderer).mesh = meshinst
this.Debounce = false;
})
});
})
Why is the mesh not viewable in the preview? Is there a better way to go about this?