Attaching a constant rotation transform to mesh

Hello there,

I have made a weapon stick to a user’s hand, using the ‘sockets’ property on skeletalanimation component. I’m wondering is there a way to add a constant rotation transform to this newly created socket.

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Want to rotate this axe -90 degrees on Z axis so the player is weilding it correctly.

You can try this solution by mounting an empty node on the weapon node hierarchy and then setting the rotation on this node.

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