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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

There's a Portal-like moment where you escape the puzzle. Gradually all these advancements and upgrades add up to a NPC-driven town that can maintain and feed itself automatically. I imagine the Bogostian critique here is "why not just make a damn movie", but the sense of discovery with the interface and systems is important here.

Indy 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! link] Sound Design.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. Music is an important piece of the Kristala puzzle. You'll notice that the amulet in the second concept below includes both an intact and broken version.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. Music is an important piece of the Kristala puzzle. link] Kristala Original Soundtrack.

Dev 52
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Quest Feedback

Grumpy Gamer

Travel around gathering ingredients (which didn't feel tedious as you needed to Island-hop for other story & puzzle reasons) then cast spells that advance the story. Helping a NPC gets you a pet/sidekick [link] may I chime in? Funny, and builds NPC character (which they don't do much with after). Witcher 3 - Practicum quest.

Fighting 105
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

They were instead created by a special NPC for a specific purpose. Music is an important piece of the Kristala puzzle. These Twiggy enemies are meant to resemble the feline-like Anagativa of planet Ailur. They're also the only enemy featured in Kristala's vertical slice that aren't native to the forests of Dalamase.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

With Tiff working on a bunch of the water villages and pathways of the Dalamase, Level Designer Ian spent some time this sprint laying out the underground Cave level area that's home to a special, secretive NPC you'll meet in the Kristala demo. Music is an important piece of the Kristala puzzle. Have a look!

Dev 52