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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

In addition to a major NPC that we're currently keeping under wraps until our gameplay trailer is finished, Shelly also started working on the model for our male playable character. Animation / Rigging / Production. First, Shelly gave a little facelift to the texturing used on our Masarusa enemy.

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Like a Dragon Gaiden Low FPS: How to Boost Performance

Game Errors

Your gaming rig deserves a power supply that can keep up with the action. Like a Dragon Gaiden FPS improvement Tips and Tricks: NPC Density Settings: Look for options to reduce NPC density in the game’s settings, lessening the load on your CPU and GPU. Purchase compatible RAM modules for your motherboard.

FPS 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation. As Pete's first official task for Kristala, we had him work on revising the concept art for a very important NPC, Gustav Gondasa. Animation / Rigging / Production.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. Rigging / Animation. How did they get here then, you might ask?

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. link] Rigging / Animation. You'll notice that the amulet in the second concept below includes both an intact and broken version.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

They were instead created by a special NPC for a specific purpose. link] Rigging / Animation. These Twiggy enemies are meant to resemble the feline-like Anagativa of planet Ailur. They're also the only enemy featured in Kristala's vertical slice that aren't native to the forests of Dalamase.

Dev 52