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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We The influence of his work on our culture is enormous.

Fantasy 152
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

I have always been a big fan of pixel art”, says Novan. “I And since A Space for the Unbound is tackling topics such as nostalgia and melancholia, I feel pixel art is a great choice to be paired with those themes. After creating some prototypes, we finally found it. Atma has to deal with his magical powers.

Art 104
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I’m making an RPG!

Keith Burgun

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Final Fantasy VI-inspired pixel art. Seen on the left: some WIP pixel art portraits by Blake Reynolds.) Awesome original soundtrack. I already have a bunch of art from several different artists.

Fantasy 119
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Godot Showcase - Primal Light developer interview

Mircosoft Game Dev

I prototyped a little top-down Zelda clone and showed it to my friend Jeff one night while we were hanging out at his apartment. We were so excited by the prospect of making a game that he dove headfirst into pixel art and I into programming. That was around August 2017. How has Godot helped you advance on your project?

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Announcing NVIDIA Metropolis Microservices for Jetson for Rapid Edge AI Development

Nvidia

The AI-enabled network video recorder (AI-NVR) application architecture Zero-shot detection using generative AI Metropolis microservices for Jetson enables developers to prototype and productize generative AI applications for the edge. The generative AI reference application enables zero-shot detection of live streaming data.

AI 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. HTML5: Merged code for web editor prototype ( GH-42790 ). Rewritten and greatly improved FBX importer.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 HTML5: Merged code for web editor prototype ( GH-42790 ).

Beta 52