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Pixel perfect rendering problem

Cocos

I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc).

Pixel 52
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Pixel perfect rendering problem

Cocos

I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc).

Pixel 52
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article thumbnail

Pixel perfect rendering problem

Cocos

I’m having trouble rendering pixel art without sub-pixel distortion. All I’ve done with this project is imported a TMX file as a tilemap, and while it renders correctly in game without modifications, it renders incorrectly in the editor and also when using integer scaling (2x, 3x, etc).

Pixel 40
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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

” Not pixels but voxels The visual style of Three Minutes to Eight is unmistakable, characterized by its pixelated appearance. Many define the game as ‘pixel art’, but in reality this is not exactly the case. The challenge was to create characters in pure classic 2D pixel-art.

Pixel 209
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Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

SDFs make specific textures that give a pixel a value for the distance corresponding to the boundaries of the image. So using the SDF we discussed allows the fonts to be filled in with the correct pixels, no matter the size, with the help of the SDF shader information. To fix this, the use of SDFs are used. What does Label Plus do?

Render 98
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Get pixel color of an image

Cocos

You can pass your render texture to Camera as a targetTexture. Or even use special custom layers for nodes that should be visible by camera with render texture target. You can use second camera for it.

Pixel 40
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Generate Groundbreaking Ray-Traced Images with Next-Generation NVIDIA DLSS

Nvidia

Now, the AI neural rendering technology takes the next step forward with DLSS 3.5. replaces hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher quality pixels in between sampled rays. In the game’s rendering pipeline, you can then trigger when to execute the plug-in. Learn how DLSS 3.5