article thumbnail

Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.” Midnight Girl , from indie studio Italic , oozes French cool.

Indy 117
article thumbnail

When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas. Or if you’re writing a store page or a video script, people click away in seconds.

Writing 104
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. And from there we make a detailed script, then a level design and start prototyping. The influence of his work on our culture is enormous.

Fantasy 154
article thumbnail

5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Click here. Prototype of a beach volleyball game by Julio Nazario. Protospiel conventions are based around prototype board games. Prototypes ranged from paper-and-pencil to full-on Game Crafter $100+ sets. It’s been a wild weekend, so I’ve distilled the best of the lessons down to simple points.

article thumbnail

4 Clever Ways to Market Your Board Game Online for $30.00

Brand Game Development

Click here. The subtlest of tweaks are all that’s needed at this point. This is somewhat of a mysterious process for a lot of game developers, as I pointed out in my article this week: A Crash Course in Board Game Marketing & Promotion. In fact, a healthy plurality of my traffic comes from email clicks.

article thumbnail

How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

Except it’s from the monsters’ point of view! You can read more about that by clicking on any of these articles. Another minor issue that we resolved shortly after receiving our first Tasty Humans prototype was ink oversaturation on the box and the rules. What goes into printing a board game? What did we do well?

Tile 130
article thumbnail

The Art of the Paper Test: Catching Accessibility Issues Early

Brand Game Development

Click here – it will take you right to the updates at the bottom of the page. prior to and during its Kickstarter campaign, but it is also my favorite rapid prototyping tool. Digital play testing is an excellent way to reduce the costs of developing early board game prototypes. Just here for Highways & Byways updates?

Art 100