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The challenges of laying worlds upon worlds in puzzle game COCOON

Game Developer

Developers Jeppe Carlsen, Jakob Schmid, and Erwin Kho speak about the various difficulties that came from creating a puzzle game where multiple independent worlds were used to solve and navigate complex puzzles.

Puzzle 297
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Isles of Sea and Sky uses limitations and theme to inspire creativity in puzzle crafting

Game Developer

Isles of Sea and Sky developer Jason Newman talks about how working within certain limitations helped spark some creative ideas in puzzle crafting.

Puzzle 264
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American Arcadia is a multidimensional puzzle platformer with a cool '70s vibe

Game Developer

The makers of this 2D-3D puzzle platformer created a retro visual style with a little help from their own personal memory banks.

Puzzle 341
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Mental staircases and paradoxical suitcases: Crafting the world-hopping puzzles of Cocoon

Game Developer

"I think I've got to a point where I evaluate puzzles on more parameters than just 'is this challenging?'" '"

Puzzle 266
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Designing the mind-bending puzzles in Patrick's Parabox

Game Developer

Patrick’s Parabox is both an evolution of the block-pushing puzzle game, and something new and unique to itself.

Puzzle 273
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Shutter solves puzzles by shifting the world's perspective

Game Developer

Shutter has players solving puzzles using a camera that can alter the shape and size of objects through messing with their perspective.

Puzzle 216
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The Forest Quartet explores grief (and solves puzzles) with jazz

Game Developer

The Forest Quartet gathers the three remaining members of a jazz quartet as they grieve for their lead singer, facing their emotions through music and puzzles.

Puzzle 189