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Sprite Shader Render out of bounds

Cocos

Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of ​​the sprite. The problem is that the shader does not render outside these limits, even though the original area was 450x450. Is there a way to increase the render bounds?

Sprite 52
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Sprite Shader Render out of bounds

Cocos

Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of ​​the sprite. The problem is that the shader does not render outside these limits, even though the original area was 450x450.

Sprite 52
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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects.

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Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions

Nvidia

While adding a path-tracing mode to Indiana Jones and the Great Circle in 2024, we used Shader Execution Reordering (SER), a feature available on NVIDIA GPUs since the NVIDIA GeForce RTX 40 Series, to improve the GPU performance. While adding a path-tracing mode to Indiana Jones and the Great Circle.

Shaders 94
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NVIDIA Releases RTX Neural Rendering Tech for Unreal Engine Developers

Nvidia

At CES 2025, NVIDIA introduced RTX Neural Shaders. They enable developers to train and deploy tiny neural networks directly within shaders to better compress large texture files Source It is evolving traditional graphics programming and giving developers new ways to realize their creative visions.

Render 62
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Optimize GPU Workloads for Graphics Applications with NVIDIA Nsight Graphics

Nvidia

One of the great pastimes of graphics developers and enthusiasts is comparing specifications of GPUs and marveling at the ever-increasing counts of shader. Massive amounts of rendering… Source Achieving the maximum theoretical performance represented by those numbers is a major focus in the world of graphics programming.

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ). Rendering: Fix uninitialized value in Tonemap ( GH-103092 ). Rendering: Fix incorrect parameters passed to VMA ( GH-103730 ).

Render 89